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Unofficial Monumenta Mod

An unofficial client-side mod to complement the Monumenta MMO server.

File Details

unofficial-monumenta-mod-mc1.20.1--1.10.jar

  • R
  • Nov 21, 2024
  • 3.68 MB
  • 247
  • 1.20.1
  • Fabric

File Name

unofficial-monumenta-mod-mc1.20.1--1.10.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:unofficial-monumenta-mod-509666:5925923"
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Unofficial Monumenta Mod (UMM) 1.10 (Changelog 1.9.9 -> 1.10)

    Final 1.19.4 & 1.20.1 version

# Major changes
    - ServerInfoPacket & LocationUpdatedPacket
        - former is used by the server to send server related informations on login (players should not see a difference as of now).
        - latter, serves as yet another way to know where the client IS (shard & content).

# Minor changes
- Allow the use of decimals in the calculator
- Added /texspoof, allowing the direct usage of the texture spoofer from within the game.
- Updated Ruin's chest count to 118.
- Updated SKT's chest count to 99
- Added/Replaced ability related icons (mostly depths/zenith).
- Improved base effect accumulator and added a multiplicative accumulator (likely botched, WANT feedback) for certain effects (controlled through the overrides/effects.json file).
- Added an option to prioritize local max chestcount instead of the one received through packets.
- Debug messages can now be shown directly on screen when the option is enabled.
- Refactored shard loading (again).
- Changed chestcount overlay regex to reflect changes
- Added a help subcommand under /umm that gives a very janky list of what arguments can be expected.
- Changed a few informatory strings

# Fixes
- Fixed issues with building the effect strings used in the effect overlay.
- Fixed an issue with the chest counter overlay regex.
- Fixed effect overlay keeping packet-only status on rejoin
- Fixed certain skills using the wrong icons
- Fixed a bug where OpenGL would spam logs if the lock/unlock slot keybind was unset
- Fixed /umm info clip not actually working

# Notice
     - the "Loaded correctly" part of /ummShard debug get, is currently broken and should not be expected to be giving accurate information.
     - Added a sort of API to Locations, other mods should now be able to register locations using Locations#registerLocation and get locations through Locations#getLocationByName or Locations#getLocation