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Unofficial DMZ Addon [DragonMine Z Addon]

Unofficial DMZ Addon is a mod that adds extra content for the DragonMine Z mod. Make sure to try out this mod on our Unofficial DragonMine Z modpack!
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Unofficial DMZ Addon v10.2.4

File nameunofficialdmzaddon-10.2.4.jar
Uploader
Sh4d0wJ0J0Sh4d0wJ0J0
Uploaded
Aug 2, 2026
Downloads
2.3K
Size
29.1 MB
Mod Loaders
Forge
File ID
8562075
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unofficial-dmz-addon-1466486:8562075")

Learn more about Curse Maven

What's new

Updates may have issues as I am only one person developing and testing this addon, so some issues may be undetected. If thats the case, please comment the detailed issue/s and I will fix them in the future updates whenever possible.

Unofficial DMZ Addon 10.2.4

Space and planet travel

  • Moved space arrivals close to the source planet while retaining a short arrival grace period.
  • Matched travel and ki-impact collision to the planets' cubic geometry, preventing players and fast pods from phasing through corners.
  • Made DragonMineZ space-pod transfers atomic: departure state is captured before the source pod is removed, the rider spawns beside the correct source planet inside one closed destination pod, and no pod is lost or duplicated.
  • Added persistent per-planet return points so players arrive at the exact position and facing direction where they last departed that dimension for Space.
  • Restored player visibility during space flight and retained DragonMineZ ki projectile behavior in the active Space dimension.
  • Kept the invisible space floor and pod speed configurable, alongside planet travel, destruction, entry margins, and arrival clearance.
  • Removed gravity and automatic orbit motion from space pods. Unoccupied pods now remain completely stationary in Space.
  • Prevented muscular or scaled race bodies from blocking the first-person camera while seated inside a space pod.
  • Fixed repeat pod journeys from a planet to Space after returning from a previous trip by validating the Fly skill directly instead of relying on stale cross-dimension tag state.
  • Fixed the production-client startup crash caused by the stationary space-pod mixin targeting a development-only method name.

Alien race

  • Replaced Blood-Fueled Ki with Adaptive Physiology, an Alien-exclusive passive that builds 4% resistance per repeated damage type up to 20% and resets when adapting to a different threat.
  • Assigned Alien its own racial identity instead of inheriting Human mechanics.
  • Removed Android transformation eligibility from Alien configs and clears stale Android upgrades from existing Alien characters.

New classes

  • Added Ki Adept, Duelist, Vanguard, and Tactician to DragonMineZ's native class selector for every race.
  • Gave every addon class a distinct name color in class-selection and character-information screens.
  • Added distinct configurable stat growth and passives for sustained Ki, precision offense, defensive recovery, and alternating melee/Ki combat.
  • Stores the new class definitions in each race's DragonMineZ stats.json so servers and modpacks can tune them independently. Ultra Instinct and Ultra Ego
  • Removed Autonomous Ultra Instinct; True Ultra Instinct now progresses directly from Mastered Ultra Instinct.
  • Consolidated Ultra Ego Sign and Mastered Ultra Ego into one lore-accurate Ultra Ego form.
  • Renamed the remaining Mastered Ultra Ego entry to Ultra Ego and corrected UI/UE skill descriptions.
  • Migrated previous four-tier UI and two-tier UE costs into the new three-tier/one-tier trees, preventing priceless forms.
  • Preserved previous AUI/TUI and UE Sign/Mastered purchases by mapping their skill levels and mastery to TUI and Ultra Ego.
  • Removed persistent aura rendering from every Ultra Instinct tier.
  • Kept Ultra Ego's aggressive purple aura persistent without changing DragonMineZ Aura Status.
  • Removed Ultra Instinct and Ultra Ego from Goku and Vegeta's offerings; both now unlock only through native race form skill trees or administrator commands.

God Forms and progression

  • Stopped persistent God aura rendering from repeatedly rewriting Aura Status, eliminating Ki-move aura flashing.
  • Fixed alignment-aware transformation cycling: Good characters progress through Blue and Blue Evolved, while Evil characters progress through Rose.
  • Enforced Super Saiyan Rose's Evil-path restriction in wheel selection and normal transformation cycling.
  • Added Blue Evolved to migrated wheel layouts so buying or granting it becomes visible immediately.
  • Preserved normal transformation-key progression beyond Super Saiyan Blue.

Configuration

  • Expanded unofficialdmzaddon-common.toml with toggles for individual addon transformations, UI dodges, persistent divine auras, special form buffs, Alien's racial passive, Space, Fly requirements, planet travel/destruction, visibility recovery, floor height, pod speed, collision margins, and arrival clearance.

Credits

  • Thanks to SpyrooTUR, WillChill and Raph1987 for reporting these issues and providing detailed feedback.

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