NeoForge 1.21.8
Curse Maven Snippet
What's new
Completely rewrote the mod from scratch in just about 10 hours, using my more experienced skillset of knowledge I've gained over the last few years of modding.
- Fixed collision for locked chunks (it now injects a custom collider into the movement code instead of backtracking the player when they go into it)
- Fixed Teleport Logic (now correctly teleports you in an area that doesn't suffocate you alive)
- Removed Chunk MiniMap / Buying Screen
- Reworked XP System into a more basic way to gain XP that is also fully configurable
- All Data is now custom synched using custom systems instead of the default Attachment system provided by modloaders
- Now supports multiple players having a linked set of chunks / XP together (/chunk [player] join [player])
- Added Chunk Preview Renderer which displays in Green, Yellow and Red depending on ownership it being buyable by you
- Added Two keybinds which is now how to get more chunks / view XP
- Preview Target Chunk: Displays a World Border effect around the chunk being targeted
- Buy Target Chunk: Will attempt to buy the targeted chunk (needs to be holding the preview target chunk keybind to function)
Implemented Idea by JittersTheQtPi to darken the world for chunks that can not be interacted with (Suggested 11 months ago, i did attempt it at the time but failed- got it working fairly easily this time however due to knowing more about the game)
Dev-Note I forgot to test Dedicated Servers before exporting the project so it might crash on boot for dedicated servers
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