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Unloaded Activity

Simulates blocks and entities to catch up after being unloaded for a period of time.
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Unloaded Activity v0.8.0-SNAPSHOT.1+mc26.3

File nameunloadedactivity-0.8.0-SNAPSHOT.1-mc26.3.jar
Uploader
KeMoonoKeMoono
Uploaded
Nov 10, 2026
Downloads
43
Size
818.1 KB
Mod Loaders
FabricQuiltNeoForge
File ID
9541577
Type
A
Alpha
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:unloaded-activity-831523:9541577"

Quilt

modImplementation "curse.maven:unloaded-activity-831523:9541577"

NeoForge

implementation "curse.maven:unloaded-activity-831523:9541577"

Learn more about Curse Maven

What's new

IMPORTANT NOTE!

This release is only for 1.19.2, 1.20.1, 1.21.1, 1.21.11, and 26.x, as I plan on dropping support for all other versions. If you are on a version not mentioned here, please reach out to me in my Discord server, and I'll make sure to keep supporting your version.

New system for simulating BlockEntities and Entities

This will make it simpler for other devs to add support for their modded BlockEntities and Entities, as they are no longer required to override a method from an interface in my mod. (WIKI COMING SOON)

Support using "game time" for simulating time

"game time" is similar to "day time", except it doesn't jump whenever the player skips the night, and it keeps doing if the advance_time gamerule is false. This can be changes with the new config option "simulationClock" (/unloadedactivity config simulationClock in-game).

Valid values are:

  • DAY_TIME
  • GAME_TIME
  • SYSTEM_TIME

Trial spawner support (1.21+)

Trial spawner cooldown is now supported.

Properly support Lithium

Furnaces now get Lithiums sleeping BlockEntity optimizations while still working with Unloaded Activity. Previously, Unloaded Activity would simply just disable that optimization.

Fixes

  • Fixed the neapolitan:banana_frond tag throwing an error if neapolitan wasn't present.
  • Fix the version range for 26.1.2 on NeoForge. (This would cause dedicated servers to fail to start. Not sure why clients weren't affected)

Snapshot reason

The reason this is a snapshot is because I still have some things I want to add, as well as adding support a few modded BlockEntities and Entities to test out the new simulation system. Please report any bugs or oddities you find!

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