Unloaded Activity v0.8.0-SNAPSHOT.1+mc26.1-26.1.2
Curse Maven Snippet
What's new
IMPORTANT NOTE!
This release is only for 1.19.2, 1.20.1, 1.21.1, 1.21.11, and 26.x, as I plan on dropping support for all other versions. If you are on a version not mentioned here, please reach out to me in my Discord server, and I'll make sure to keep supporting your version.
New system for simulating BlockEntities and Entities
This will make it simpler for other devs to add support for their modded BlockEntities and Entities, as they are no longer required to override a method from an interface in my mod. (WIKI COMING SOON)
Support using "game time" for simulating time
"game time" is similar to "day time", except it doesn't jump whenever the player skips the night, and it keeps doing if the advance_time gamerule is false.
This can be changes with the new config option "simulationClock" (/unloadedactivity config simulationClock in-game).
Valid values are:
- DAY_TIME
- GAME_TIME
- SYSTEM_TIME
Trial spawner support (1.21+)
Trial spawner cooldown is now supported.
Properly support Lithium
Furnaces now get Lithiums sleeping BlockEntity optimizations while still working with Unloaded Activity. Previously, Unloaded Activity would simply just disable that optimization.
Fixes
- Fixed the
neapolitan:banana_frondtag throwing an error if neapolitan wasn't present. - Fix the version range for 26.1.2 on NeoForge. (This would cause dedicated servers to fail to start. Not sure why clients weren't affected)
Snapshot reason
The reason this is a snapshot is because I still have some things I want to add, as well as adding support a few modded BlockEntities and Entities to test out the new simulation system. Please report any bugs or oddities you find!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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