universallimits-2.2.0.jar
Curse Maven Snippet
What's new
-
Universal Limits — 2.0.1
Minecraft: 1.21.1 | NeoForge: 21.1.226
Bug Fixes
- Fixed a server deadlock caused by item ban chunk scanning When a player with FTB Chunks (or any mod that force-loads chunks) logged in, the item ban cleanup running inside
ChunkEvent.Loadwould callsetBlock(), which triggered neighbor shape updates that requested adjacent chunks not yet loaded — causing a deadlock inServerChunkCacheand killing the server via Watchdog. The cleanup is now deferred to the next server tick, where all chunks are safely accessible.
New Features
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Configurable chunk scanning for item bans (
universallimits-common.toml) Server owners can now control how and when the world is scanned for banned blocks:[itemban] # Scans each chunk as it loads and removes banned blocks. # Disable if you experience issues with mods like FTB Chunks. scan_on_chunk_load = true # Periodically scans chunks near each player and removes banned blocks. # Lighter alternative to scan_on_chunk_load, safe to keep enabled. scan_near_player = trueBoth options default to
trueto preserve existing behaviour. For servers using FTB Chunks or other force-load mods, settingscan_on_chunk_load = falsewhile keepingscan_near_player = trueis the recommended configuration.
Internal
- Updated NeoForge from
21.1.217to21.1.226
Acknowledgements
Special thanks to Wesley_JBA for identifying and reporting the bugs fixed in this release.
- Fixed a server deadlock caused by item ban chunk scanning When a player with FTB Chunks (or any mod that force-loads chunks) logged in, the item ban cleanup running inside
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