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Universal Compass

A single compass to locate biomes, structures, and mobs in your world: five tabs, a live HUD, custom groups, and optional pinyin (JECharacters) and BiomeSpy support. Forge 1.20.1 / NeoForge 1.21.1.
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Universal Compass 1.1.1 (1.20.1 Forge)

File nameuniversalcompass-1.1.1.jar
Uploader
Kalloer1Kalloer1
Uploaded
Nov 9, 2026
Downloads
14
Size
257.8 KB
Mod Loaders
Forge
File ID
9522257
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:universal-compass-1634770:9522257")

Learn more about Curse Maven

What's new

Added

  • Pinyin search for mobs — the mob tab now matches Chinese names and pinyin, the same way the biome and structure tabs already did.
  • Custom groups — sort known locations and saved mobs into your own groups, plus a one-click "add current position" button.
  • Teleport button — jump straight to a search result (works across dimensions). Server owners can turn it off with allowTeleport.
  • Optional BiomeSpy support — with BiomeSpy installed, biome search takes the vanilla findClosestBiome3d path that BiomeSpy accelerates: block-exact results, narrow biomes no longer get skipped.

Fixed

  • Known locations now follow the client language instead of always showing the English ID.
  • Startup crash caused by the config spec being built in the wrong order.
  • Structure search no longer blocks the server thread — it always runs on the background worker with a tick budget and a timeout.
  • Client-side 120s fallback, so the HUD can no longer sit on "searching" when the server never answers.

Notes

  • Groups are stored per player (groups_<player>.json).
  • Requires Forge 47.x on Minecraft 1.20.1. JECharacters is optional and only adds pinyin matching.