Universal Clock HUD

Client-side mod that adds basic clock to the overlay

File Details

UniversalClockHUD-FORGE-1.18.1-v1.4.1.jar

  • R
  • Feb 28, 2022
  • 22.71 KB
  • 1.7K
  • 1.18.1+1
  • Forge

File Name

UniversalClockHUD-FORGE-1.18.1-v1.4.1.jar

Supported Versions

  • 1.18.1
  • 1.18

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:universal-clock-hud-348213:3667284")
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The Changelog:


[Release 1.18.1-v1.4.1]:
 - Renamed packages to correspond to domain I own;
 - If config option to require vanilla clock in inventory is enabled, clock from inventory will be rendered in HUD. Increases compatibility with Quark's clock anti-cheese system.


[Release 1.18.1-v1.4.0]:
 - Implemented config option to have in-game time displayed instead of system time;
 - Implemented config option to require vanilla clock in the inventory for HUD to be displayed;
 - Implemented config option to stop numbers from spinning uncontrollably in the Nether or The End;
 - Implemented config option to have 12-hour time format instead of 24-hour.


[Release 1.18.1-v1.3.0]:
 - Initial 1.18 port.


[Release 1.17.1-v1.2.0]:
 - Initial 1.17 port.


[Release 1.16.4-v1.1.1]:
 - Correctly specified resources description in pack.mcmeta.


[Release 1.16.4-v1.1.0]:
 - Initial 1.16 port. Targets 1.16.4 but should be compatible across 1.16.1-1.16.4 MC/Forge versions;
 - Rectified overlay positioning relative to scaled window width/height;
 - Clock HUD now resides to the right of hotbar by default;
 - Expanded config to allow choosing among few standartized position presets for the clock, with an option to create custom preset with specified anchor point and X/Y offsets;
 - Ennobled project building.


[Release 1.0.0]:
 - Initial release.