Unified Storage (0.8.6-BETA)
Curse Maven Snippet
What's new
Merry Christmas to all!
CHANGELOGS - 25/12/2023 - VERSION:0.8.6-BETA
- Refactored the ResultSlot & Crafting to get remaining items (e.g., water_bottle -> empty_bottle)
- Items crafted with a remaining item (e.g., honey_bottle) will check if the Storage Network has that item first. If the Storage Network has the item, the honey_bottle will retain in the crafting terminal and return the empty_bottle to the player's inventory/drop if full. If there's a lack of honey_bottles in the storage, it'll turn into an empty_bottle.
- Achievements should now be called when crafting in the Storage Controller
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

