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Unicode Font Extension

Unicode font extended rendering utility.

File Details

UnicodeFontExtension-1.11.2-2.7.jar

  • R
  • Jan 28, 2018
  • 139.91 KB
  • 539
  • 1.11.2

File Name

UnicodeFontExtension-1.11.2-2.7.jar

Supported Versions

  • 1.11.2

v2.7
- Improved reloading of font resources.
- Improved Set to Default.
- Fixed part of text may not be rendered due to width error.(ex. In-game reference book of OpenBlocks)

 

v2.6
- Fixed no underline and no strikethrough effects for interpolated fonts.
- Fixed character gap calculation.
- Fixed sample text does not show local characters.
- Added disable/enable commands.
- Fixed possibility of crash when using SimpleModelFontRenderer.
- Added unaffected font renderers option.
- Fixed long text on a sign may disappear.
- Fixed font width calculation when using optifine.
- Added auto disabling function for the mods replacing character renderer.
- Added auto disabling function for the renderers w/o OpenGL context.
- Fixed possibility of memory leak by font renderers to be garbage collected.
- Added width detection to autosizing function.
- Improved process to restore default font.
- (1.10.2+) Fixed crash when used with Industrial Wires.
- (1.7.10) Optifine D8 is no longer supported.

 

v2.5
- Fixed transparent texts on a scoreboard
- Fixed crash when a texture is missing
- Changed behavior of a shadow setting

 

v2.4
- [1.7.10] Fixed crashes with DragonAPI
- [1.7.10] Improved compatibility with Optifine 1.7.10_HD_U_E3
- Fixed possibilty of crash in FontRenderer initialization
- Fixed crash when installed in server side (but this mod is 100% client side mod)
- Fixed galactic strings are translated to english when force unicode is enabled
- Fixed ufex command not permitted in a multiplayer mode
- Changed behavior when alpha blending is disabled
- Improved initialization process

 

v2.3
- Improved optifine compatibility of the calculation of the character width.