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Unholy Mobs

Randomly empowers hostile mobs with powerful variant types when they spawn, making them significantly tougher.
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Unholy Mobs v1.2.0 - Forge 1.20.1

File nameunholy_mobs-1.2.0-forge-1.20.1.jar
Uploader
AvrukeyAvrukey
Uploaded
Jul 17, 2026
Downloads
16
Size
1.2 MB
Mod Loaders
Forge
File ID
8451433
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unholy-mobs-1393652:8451433")

Learn more about Curse Maven

What's new

### Added - Added a target health bar for Unholy mobs. - Added effect levels and colored effect names to Unholy Blade tooltips. ### Changed - Raised the global maximum health limit to 65,536. - Unholy mobs now spawn immediately with their intended health. - Strength I and Haste I are now displayed together in the Hushed Blade tooltip. - Optimized Unholy mob particles, teleportation, and Silent sound suppression. ### Fixed - Fixed the Unholy health bar overlapping vanilla boss bars. - Fixed Unholy Night and Silent Night only triggering during the first world day. - Fixed event chances being calculated ten times lower than configured. - Fixed Silent Night being overwritten by Unholy Night during the same night roll. - Fixed Unholy Blade bonuses affecting non-Unholy targets. - Fixed Cores changing the variant of mobs that were already Unholy. - Fixed double Core conversion when using Cores in both hands. - Fixed incorrect Creeper stats and explosion radius after Core conversion. - Fixed Unholy health and effects being reapplied or multiplied more than once. - Fixed command output for console use and restored variant-specific colors. - Fixed Insane mobs teleporting. Only Extreme, Grandpa, and Silent mobs can teleport. - Fixed custom Unholy loot and XP when a mob dies without a player killer. - Fixed duplicate custom death drops.

This mod has no additional files