understudy-0.1.3-beta.jar
Curse Maven Snippet
What's new
V0.1.3 Beta
Changes:
- the trapper no longer waits in its opening: come near its trap door and it climbs out through the ceiling and hunts you
- it chases you over the ceiling, down the walls and along the floor, hand over hand on its long arms, a little slower than you can sprint
- if it loses sight of you for 5 seconds (or you get 48 blocks away) it stops and looks around for you, head swinging from side to side
- if it doesn't find you, or the chase hits 1 minute 30 seconds, it crawls back to its door, climbs up through it and shuts it behind itself
- after a hunt it rests for 1 minute before it will come after you again. while it rests the old behaviour (the rake and the snatch under the door) still applies
- added 4 trapper animations: climb out, crawl, search and climb back in. the crawl runs in choppy stop-motion with the head cocked sideways and the jaw chattering
- added a trapperChase option in the config to turn the hunt off (it then stays in its opening like before)
- added /understudy event trapper to wake the nearest trapper and send it after you for testing
- added a creepy run animation for 37 of the cast: the audience, auteur, bellman, butcher, charcoal, conductor, critic, dance captain, dripper, gallery god, grandmother, husk, lamp keeper, leading lady, listener, lodger, makeup artist, mascot, mourner, next, ossuary, picker, reflection, room service, silhouette, snow angel, stagehand, tenant, test card, thresher, traveler, understudy, usher, valve, waxwork, wick and yesterday
- each run has its own wrongness: stop-motion stutter, heads that loll or snap to one side, dragging legs, arms that dangle, reach or flail, and a smooth drifting lurch for the ones in skirts and robes
- anything that walks now switches to its run once it is moving faster than 3.2 blocks a second, and goes back to its walk when it slows down
- the groundskeeper, hall monitor, janitor, librarian, surveyor, vendor and seeker keep the chase animations they already had
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