Introduction:
Inspired by similar features from Terraria, this mod adds various types of loot crates that can be found across the Overworld caves as well as the Nether. They are designed to promote exploration and reduce the appeal of strip-mining.
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Main features:
Break a crate to get 3-4 groups of items. Doing this for the first time grants a new advancement. In addition, most of the crates have a small chance to drop a unique item. There are four types of crates: Basic, Water, Biome and Special.
Crate type descriptions (including new items):
Basic crates spawn in caves of the Overworld and in the Nether. The common ones closer to the surface contain junk, torches and simple food while rare crates which can only be found deep underground can contain ores and even have a small chance to drop diamonds! Nether crates are worse than rare Overworld crates, but have a chance to drop Molten Pickaxe which sacrifices speed and efficiency for damage and the ability to set enemies on fire (can be repaired using Blazing Rods).
Water Crates have a chance to spawn in any body of water. This includes lakes, rivers and oceans. These crates may drop Anchor - a slow melee weapon with massive knockback which can be improved even further with enchantments (can be repaired using Iron Ingots).
Biome crates contain slightly more loot and replace common basic crates in challenging biomes. There are two kinds of them in the Overworld and one in the Nether:
- Jungle Crates spawn in jungle biomes and may drop Blowpipe - a ranged weapon which uses various seeds as ammo (can be repaired using Bamboo).
- Frozen Crates spawn in snowy biomes and may drop Frozen Staff - a ranged weapon which does not require ammo and launches snowballs (can be repaired using Ice). This weapon looses most of its power outside snowy biomes, but always deals increased damage to Blazes.
- Ash Crates spawn in Basalt Deltas and Soul Sand Valleys. They may drop Flame Staff - a powerful ranged weapon which does not require ammo and launches fireballs (can be repaired using Blaze Powder). This weapon looses most of its power outside the Nether.
Special Crates come in two variations: Iron and Golden. Iron Crates have a really small chance to replace Water, Biome and common Basic ones. Golden Crates can similarly replace any other crate. They contain large amounts of valuable loot, a guaranteed enchanted vanilla weapon or book and a new item called Crate Finder (guaranteed in Golden Crates). It can be right-clicked to try to locate a crate inside a 33x33x33 cube centered on player. The item glows as long as the user remains close to newly found coordinates. There are three different sounds for locating a Special crate, locating any other crate and locating nothing.
All Surface crates can be obtained by fishing. Base chance of catching a crate is 5% and can be increased by 1% for each level of Luck of the Sea. Certain crates require fishing deeper underground or in specific biomes to be caught. Special crates also have a small chance to be caught regardless of location.
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Game rules and commands:
Spawn rate of crates can be changed through a new game rule in the 'Spawning' section. Alternatively, the following command may be used to edit the value in already generated worlds (replace default 75 with anything between 0-100):
"/gamerule lootCrateSpawnPercentage 75"
Base chance of catching a crate by fishing can be changed through a new game rule in the 'Drops' section. The bonus from Luck of the Sea scales with game rule's value: +1% at 5, +2% at 10, +3% at 15, etc. Alternatively, the following command may be used to edit the value in already generated worlds (replace default 5 with anything between 0-100):
"/gamerule lootCrateFishingPercentage 5"
The mod is created with the help of MCreator. Credit for some of the textures goes to anonymous users from Novaskin.
Is there any way of obtaining the crates themselves as an alternative barrel? I love the texture so much, I'd love to use it in my survival builds!
In reply to gwenoir:
Hello. The paragraph right below the spoiler describes that you can get crates through fishing. However, crates don't have inventory, so they can't store extra items.
In reply to Nider001:
But you can't really move them once they've been placed. I don't mind not having an inventory, if I can at least be able to use them for decoration.
In reply to Nider001:
In reply to Nider001:
My last response sounded ungrateful, let me elucudate: I think this is a delightful mod, I just would be thrilled for this extra thing. I do love it as it is, I just want to be able to enjoy your pretty textures more!
In reply to gwenoir:
No worries, I don't mind. Thing is, I had trouble making crates work the same way as chests with random loot in dungeons, etc. Plus, I wanted players to open crates on the spot similarly to said chests. So in the end I decided to do it the way you see currently. I'm a bit more experienced with modding now, so I'll keep your suggestion in mind in case I decide to update this mod
In reply to gwenoir:
No worries, I don't mind. Thing is, I had trouble making crates work the same way as chests with random loot in dungeons, etc. Plus, I wanted players to open crates on the spot similarly to said chests. So in the end I decided to do it the way you see currently. I'm a bit more experienced with modding now, so I'll keep your suggestion in mind in case I decide to update this mod
Amazing Mod!
Sadly I can't add it to my server because it's not popular enough yet :(
Thank you for making this mod. It adds so much to the game and it meshes so well with Aquaculture 2 in my mod pack.
It is such a treat when you are exploring and just find a random crate along the way.
In reply to Mack_ITS:
Thank you! Just in case, my mod does not override vanilla fishing loot, but instead adds a chance to replace the catch with a crate. So it should be fully compatible with other fishing-related mods
Thank you for 4k downloads!
Many people still download pre-hotfix version for some reason. The only change between these two versions is an important bug fix, so keep that in mind.
The fire staff is a bit useless based on the description, as most mobs in the Nether are fire immune.
Could it be changed to work in hot biomes? (like deserts and mesas)
Otherwise, cool mod, very fun to try and find every type of crate, and I hope you can add a fishing mechanic like from Terraria to catch crates rarely.
(possibly adding a potion like the one in Terraria to catch crate when fishing)
In reply to AbsorbingSafe11:
There are plenty of mobs you can use Flame Staff against: Ghasts, Piglins, Hoglins, Skeletons... I don't want vanilla ranged weapons to become useless once a crate item is found, so this condition should be fair. I'll think about it (and your fishing idea too) though
In reply to AbsorbingSafe11:
Since I had a lot of free time today, I've decided to go ahead and finish the big update. I've included the change to fishing as well, so feel free to check it out
what is the name of the loot table?
In reply to nixity_null:
I am using custom loot tables. You can't edit them as of now
In reply to Nider001:
oh, dont worry im not editing them, i just wanted to know what the path was so i could add it to the dungeons gear loot table config.
In reply to nixity_null:
Actually, you can probably edit them too if you open the jar file as an archive (just make sure to give me credit if you decide to upload the new file). Here are the tables:
blocks/ash_dungeon_crate.json
blocks/dungeon_crate.json
blocks/frozen_dungeon_crate.json
blocks/jungle_dungeon_crate.json
blocks/nether_dungeon_crate.json
blocks/rare_dungeon_crate.json
blocks/sea_dungeon_crate.json
Should be easy to understand which one is which
Huge thanks for 2000 downloads! This is the first mod of mine to make it this far
what does molten pickaxe do?