Undead Nights - Zombie Horde Nights / Hordes

This Mod adds Horde Nights to the game, with hordes of Zombies hunting the player in a Zombie Apocalypse.

File Details

1.3.2 (Fabric 1.21.6-1.21.8)

  • R
  • Aug 15, 2025
  • 1.65 MB
  • 3.8K
  • 1.21.8+2
  • Fabric

File Name

UndeadNights-1.3.2-Fabric-mc1.21.6.jar

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6

Curse Maven Snippet

Fabric

modImplementation "curse.maven:undead-nights-1166914:6890768"
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1.3.0
- the way horde mobs climb on each other was improved
- vanilla zombies in hordes can be configured to float, break blocks and not burn in the sun
- horde zombies can now break all blocks (incl. obsidian), set block breaking tier to 4
- config option to increase horde mob movement speed on water added 
- config option to enable spawn proving with lights (e.g. with torches) added (note: sky light is ignored)
- config option for a grace period before first horde night added
- config option for max hordes per horde night (set to 0 for no limit) added
- config option for the possibility of a random horde on non horde nights added
- config option to disable "a horde has spawned" message and the horde sound added
- new "horde lure" effect added (with the chance that the player gets this effect, when killing horde mobs)
- the horde lure effect can be configured to spawn a horde, when they player gets the effect
- all three types of horde zombies added by this mod will now spawn naturally at night (can be disabled)

1.3.1
- config options to set MAX_HEALTH for Horde, Elite and Demolition zombies added
- config option to prevent natural spawning before first horde night added
- config option added so a horde by the lure effect only spawns with a certain chance
- fix problem with spawn cap getting ignored sometimes under certain conditions
- small rework when horde mobs get removed by command
- minor clean ups and fixes

1.3.2
- fix issue with enabling spawn proofing with torches and spawning a horde (config var1) could get stuck in a loop