uncommon-nights-FABRIC-0.3.3.jar
Curse Maven Snippet
What's new
Uncommon Nights turns light into solid footing. Carry a torch to cross the dark, or place lights to build a route you can follow home.
Light keeps you standing. Daylight, placed lights, and torches held by you or a friend can keep terrain solid. By default, only pitch darkness gives way. This affects players only. Mobs and dropped items behave normally.
Torchlight follows you. Built-in dynamic lighting works in either hand. Your light leaves a 2.4-second afterglow, giving a friend a moment to follow in your footsteps.
The void has a visible edge. A glowing rim and drifting sparks trace the boundary of safe ground, visible from either side. Lit terrain fades smoothly into deep darkness.
Darkness changes water and mining. Unlit water lets you fall straight through. Dark blocks also resist mining by default. Lighting the area restores normal behavior.
Tune the look live. Press K to adjust brightness, switch between uniform lighting and natural falloff, pick an RGB glow color, or change particle density. Experimental options add curved edges and a slowly shifting rainbow void.
Set the rules for your world. The host controls the light threshold, afterglow duration, and dark-block mining. Optional modes add periodic carried-light blackouts, swimming through darkness, or a return above the world after a void fall.
For Minecraft Java 26.3 on Fabric, in singleplayer or multiplayer, across the Overworld, Nether, and End.
This mod has no additional files

