ultra_sprite_kaiju_battleground-14.65.0.jar
Curse Maven Snippet
What's new
v14.65.0 - 新怪兽泰兰特 + 性能优化更新
【新怪兽:泰兰特】 经典合体怪兽泰兰特登场!作为贴图怪兽加入战斗,拥有独特的四技能组合:
- 基础属性:1500 血量 / 40 攻击 / 20 护甲 / 5 格宽 ×6 格高 / 常驻抗性三 / 火焰免疫 / 100% 击退抗性
- 火焰喷射:长按持续 3 秒,发射 5 道火焰光线,每道之间角度 1 度
- 贝蒙斯坦吸收:主动开启 3 秒,吸收光线 / 投射物 / 远程攻击(最多 500 伤害),只吸收不反弹,吸收期间恢复等额血量
- 冷冻气体:持续 2 秒喷雾效果,被击中目标获得禁锢标记(无法移动 / 攻击 / 使用技能)持续 5 秒
- 锁链投掷:从右上方流星锤位置发射,击中后与目标连接 10 秒,目标无法离开 10 格范围,获得虚弱 III + 缓慢 III
- 支持格斗仪收服、技能配置、战斗模式切换、心电图 UI 显示
【重要修复】
- 修复了心电图 UI 被两个事件处理器重复调用的问题,导致放出任何友方怪兽后帧率从 50 帧暴跌至 18 帧。现在心电图 UI 每帧只执行一次,性能完全恢复正常。
【性能优化】
- 金古桥本体、芝顿、金古桥分体:主动模式下搜索附近敌对生物的频率从每帧一次降低为每 20 帧(每秒)一次,大幅减少服务端开销
- 泰兰特:跟随主人时的路径计算从每帧调用降低为每 10 帧调用一次,减少不必要的导航计算
【体验优化】
- 调整了心电图 UI 的波形速度,心跳间隔和波形点生成间隔更加合理
English Changelog
v14.65.0 - New Monster Tyrant + Performance Optimization Update
[New Monster: Tyrant] The classic combined monster Tyrant joins the battle as a sprite monster with a unique 4-skill kit:
- Base Stats: 1500 HP / 40 ATK / 20 Armor / 5 blocks wide × 6 blocks tall / Permanent Resistance III / Fire Immune / 100% Knockback Resistance
- Fire Breath: Hold to 持续 3 秒,fires 5 flame beams with 1-degree angle between each
- Bemstein Absorb: Activate for 3 seconds, absorbs beams/projectiles/ranged attacks (up to 500 damage), absorbs without reflecting, heals equal amount of absorbed damage during absorption
- Freeze Gas: 2-second spray effect, hit targets receive stun mark (cannot move/attack/use skills) for 5 seconds
- Chain Throw: Fired from the meteor hammer position on upper right, connects to target for 10 seconds on hit, target cannot leave 10-block range, receives Weakness III + Slowness III
- Supports capture via Battle Nizer, skill configuration, combat mode switching, and ECG UI display
[Critical Fix]
- Fixed the ECG (heart monitor) UI being called twice per frame by two separate event handlers, which caused frame rate to drop from 50 FPS to 18 FPS whenever any friendly monster was summoned. The ECG UI now only executes once per frame, fully restoring performance.
[Performance Optimizations]
- King Joe (base form), Zetton, and King Joe parts: Reduced aggressive mode enemy search frequency from every frame to every 20 ticks (once per second), significantly reducing server-side overhead
- Tyrant: Reduced pathfinding calculations while following the owner from every frame to every 10 ticks, eliminating unnecessary navigation computations
[Quality of Life]
- Adjusted ECG UI waveform speed with more reasonable heartbeat intervals and waveform point generation intervals
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