ultra_sprite_kaiju_battleground-14.64.0.jar
Curse Maven Snippet
What's new
## ๐ Initial Release (v14.64.0)
### ๐ฆธ Ultraman Transformation System
- Transform via Beta Capsule (right-click), V-key, or automatic survival transformation
- Cinematic transformation animation with light particles and sound effects
- Energy system with 3-tier red light warnings
- Unity Level system (reduces energy cost, increases max HP and energy, boosts skill damage)
- Dual-form survival mechanism (lock HP at 1, auto-transform / auto-de-transform)
- Post-transformation buffs: Night Vision I, Speed I, Resistance III, 100+ HP
- Complete immunity to arrows, fire, lava, and knockback resistance
### โก Skill System (5 customizable slots)
- **Spacium Beam** โ 3-tier charge-up, aim with view, screen shake, recoil
- **Ultra Slash** โ saw-blade disc projectile
- **Ultra Bind Halo** โ AOE stun with flying ring animation
- **Ultra Water Gun** โ extinguish fire, turn lava to obsidian, irrigate farmland
- **Miracle Ultra Spray** โ heal allied mobs with white spray particles
- Fully customizable skill loadout via in-game panel (press G)
### ๐ Flight System
- Normal flight / High-speed flight (Ctrl, with FOV change + trail particles)
- **Red Ball Mode** (Alt) โ ultra-high-speed flight, particle sphere, invisibility, dimension travel
- Red Ball ground impact damage
- Dynamic FOV adjustment during flight
### ๐ Dimensions
- **Cosmic Dimension** โ pure black starfield, particle planets (Earth/Moon/Sun), no void damage
- **Moon Dimension** โ regolith/moonrock blocks, crater terrain, particle Earth background, vacuum suffocation
- Particle Earth/Moon/Sun with rotation and glow effects
- Dimension travel with spectator-mode protection
### ๐พ Monster Battle System (Core Feature)
- **Battlenizer** โ capture, summon, control, and recall kaiju (up to 3 monsters)
- **7 Playable Monsters:**
- King Joe โ separation mechanic, destruction ray, Pedanium pull, separation ray
- Zetton โ 1-trillion-degree fireball, hexagonal barrier, beam absorption & reflection, teleport
- Gomora โ super vibration wave, tail sweep, dash, EX form (100% loyalty unlock)
- Doghead Beast โ 3-stage evolution, puppy bark/big dog bark, dog bite, mad dog rush
- Mecha Seven โ Emerium ray, Wide Shot, eye slugger, Ultra barrier
- Mecha Ace โ Metallium ray, Vertical Guillotine, Ultra Slash
- Mecha Zoffy โ M87 ray, bind halo, intelligent healing spray
- 5 customizable skill slots per monster
- Manual / Auto control modes
- 3 behavior modes: Aggressive / Passive / Defensive
- Loyalty system, monster renaming, skin/costume system
- ECG HUD (HP + status + skill cooldown, draggable via H key)
### ๐ค Brother Tactics System
- Summon all 3 Mecha Ultra Brothers simultaneously
- Stat buffs: Armor 20, Speed 0.5, Regeneration II, Speed I
- AI division: melee/ranged rotation, low-HP ranged mode, Zoffy intelligent healing
- **Stage 2 Combo** โ refresh all cooldowns โ bind halo (10s stun) โ triple beam barrage (10s)
- Alt-key to switch main control (old โ auto, new โ manual)
- Golden border UI (main HUD + 2 mini-HUDs showing all 3 brothers)
### ๐จ UI & UX
- Ultraman energy bar UI (bottom-left, draggable & savable via H key)
- Ultraman HP bar UI (blue bar style)
- Monster ECG UI (bottom-left, draggable & savable)
- Skill configuration panel (Ultraman + Monsters)
- Beta Capsule & Battlenizer tooltips (hover + Shift for details)
- Creative mode item tab
### ๐ Sound Effects
- Transformation sound
- Spacium Beam (3 stages + loop)
- Ultra Slash
- Red light warnings (3 speeds)
- Red Ball mode
### ๐ Requirements
- Minecraft 1.20.1
- Forge 47.4.23+
- Java 17
- **No mandatory dependencies!**
### ๐ก Recommended Addons
For the best experience, we highly recommend:
- **Epic Fight** โ combat mode switching, skill integration
- **First Person** โ see Ultraman skin and animations in first-person
- **Not Enough Animations** โ more player animations
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### ๐ฌ Showcase Video
[Link to your Bilibili video]
This mod has no additional files

