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UltimateMinePiece

A mine piece Addon aiming to make the mod more manga accurate

File Details

UltimateMinePiece-2.0.0.jar

  • R
  • Jan 13, 2026
  • 420.41 KB
  • 778
  • 1.20.1
  • Forge

File Name

UltimateMinePiece-2.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ultimateminepiece-1422000:7455709")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

NEW: Conqueror’s Clash System

⚔️ Epic Conqueror’s Haki Clashes

When two powerful warriors possessing Conqueror’s Haki (Sovereign Haki Level 4+) engage in combat, they can trigger cinematic clash sequences, just like in One Piece.


⚡ Core Mechanics

1️⃣ Clash Detection

  • Combat Requirement: Both entities must be actively fighting

  • Range: Up to 100 blocks 

  • Level Requirement: Minimum Sovereign Haki Level 4

  • Cooldown: 30 seconds per entity between clashes


2️⃣ Clash Outcomes

🔷 Both Have Conqueror’s Haki

  • Epic head-on clash

  • Winner determined by higher Haki level

  • Massive particle explosions and shockwaves

  • Winner Buffs: Damage Boost, Resistance, Speed

  • Loser Debuffs: Weakness, Slowness, Confusion

🔶 Only One Has Conqueror’s Haki
Outcome is determined by strength comparison (5 possible results):

  • Complete Paralysis: Target suffers maximum debuffs

  • Dominance: Standard Conqueror’s Haki effects

  • Partial Resistance: Minor debuffs applied

  • Resistance: Knockback only

  • Complete Resistance: No effect


3️⃣ Visual & Audio Spectacle

  • Expanding Energy Rings: Circles grow and intensify over time

  • Shockwave Pulses: Expanding pressure waves knock back nearby entities

  • Cinematic Audio: Dynamic sound effects with pitch and volume variation


4️⃣ Smart NPC Behavior

  • Resistance Memory: NPCs remember who resisted their Haki (30s)

  • Anti-Spam Logic: Won’t repeatedly clash with the same target

  • Strategic Use: NPCs only trigger clashes when it makes tactical sense


NEW: NPC Observation Haki System

👁️ Intelligent Combat & Future Sight

NPCs with Observation Haki can now predict attacks, dodge intelligently, and counter aggressively, creating high-level, anime-accurate combat encounters.


⚡ Core Mechanics

1️⃣ Observation Haki Tiers

  • Awakened: Basic dodges (15–25% chance)

  • Advanced: Improved dodges with reduced cooldowns

  • Master: Ambient particles + enhanced counter-attacks

  • Ultimate: Maximum dodge chance + powerful bonuses


2️⃣ Dodge System

  • Stamina-Based: Dodges consume stamina that regenerates over time

  • Diminishing Returns: Consecutive dodges become harder

  • Perfect Dodge: Repeating similar attacks triggers bonus effects

Dodge Types:

  • Teleport Dodge: Close-range teleport behind/beside attacker

  • Sidestep Dodge: Fast lateral movement at mid-range


3️⃣ Future Sight

  • Available to Master & Ultimate tiers

  • Predicts attacks before they land

  • Grants brief invulnerability frames

  • Higher stamina cost, but enables instant counter-attacks


4️⃣ Counter-Attack System

  • Normal Counter: Damage & speed buffs after a dodge

  • Perfect Counter: Stronger buffs + cooldown reset

  • Future Sight Counter: Predicted attack → instant powerful strike

Buffs scale with tier: Strength, Speed, Resistance


5️⃣ Mutual Prediction (NPC vs NPC)

  • Creates high-level mind games

  • Level difference matters: Higher tier = prediction advantage

  • Equal levels: Predictions cancel out (visual particle clash)

  • Reduced effectiveness: Repeated predictions weaken over time


🎮 How It Feels for Players

Against Low-Tier NPCs:

  • Occasional dodges

  • Simple sidesteps or teleports

  • Basic counters with small buffs

Against Master / Ultimate NPCs:

  • Frequent dodges (40–65%)

  • Teleport behind you mid-combo

  • Predict attacks before you swing

  • Counter-attacks with heavy buffs

  • Visible Haki particles

  • Perfect dodges reset ability cooldowns