File Details
UltimateMinePiece-2.0.0.jar
- R
- Jan 13, 2026
- 420.41 KB
- 778
- 1.20.1
- Forge
File Name
UltimateMinePiece-2.0.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
NEW: Conqueror’s Clash System
⚔️ Epic Conqueror’s Haki Clashes
When two powerful warriors possessing Conqueror’s Haki (Sovereign Haki Level 4+) engage in combat, they can trigger cinematic clash sequences, just like in One Piece.
⚡ Core Mechanics
1️⃣ Clash Detection
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Combat Requirement: Both entities must be actively fighting
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Range: Up to 100 blocks
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Level Requirement: Minimum Sovereign Haki Level 4
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Cooldown: 30 seconds per entity between clashes
2️⃣ Clash Outcomes
🔷 Both Have Conqueror’s Haki
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Epic head-on clash
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Winner determined by higher Haki level
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Massive particle explosions and shockwaves
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Winner Buffs: Damage Boost, Resistance, Speed
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Loser Debuffs: Weakness, Slowness, Confusion
🔶 Only One Has Conqueror’s Haki
Outcome is determined by strength comparison (5 possible results):
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Complete Paralysis: Target suffers maximum debuffs
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Dominance: Standard Conqueror’s Haki effects
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Partial Resistance: Minor debuffs applied
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Resistance: Knockback only
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Complete Resistance: No effect
3️⃣ Visual & Audio Spectacle
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Expanding Energy Rings: Circles grow and intensify over time
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Shockwave Pulses: Expanding pressure waves knock back nearby entities
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Cinematic Audio: Dynamic sound effects with pitch and volume variation
4️⃣ Smart NPC Behavior
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Resistance Memory: NPCs remember who resisted their Haki (30s)
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Anti-Spam Logic: Won’t repeatedly clash with the same target
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Strategic Use: NPCs only trigger clashes when it makes tactical sense
NEW: NPC Observation Haki System
👁️ Intelligent Combat & Future Sight
NPCs with Observation Haki can now predict attacks, dodge intelligently, and counter aggressively, creating high-level, anime-accurate combat encounters.
⚡ Core Mechanics
1️⃣ Observation Haki Tiers
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Awakened: Basic dodges (15–25% chance)
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Advanced: Improved dodges with reduced cooldowns
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Master: Ambient particles + enhanced counter-attacks
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Ultimate: Maximum dodge chance + powerful bonuses
2️⃣ Dodge System
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Stamina-Based: Dodges consume stamina that regenerates over time
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Diminishing Returns: Consecutive dodges become harder
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Perfect Dodge: Repeating similar attacks triggers bonus effects
Dodge Types:
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Teleport Dodge: Close-range teleport behind/beside attacker
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Sidestep Dodge: Fast lateral movement at mid-range
3️⃣ Future Sight
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Available to Master & Ultimate tiers
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Predicts attacks before they land
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Grants brief invulnerability frames
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Higher stamina cost, but enables instant counter-attacks
4️⃣ Counter-Attack System
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Normal Counter: Damage & speed buffs after a dodge
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Perfect Counter: Stronger buffs + cooldown reset
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Future Sight Counter: Predicted attack → instant powerful strike
Buffs scale with tier: Strength, Speed, Resistance
5️⃣ Mutual Prediction (NPC vs NPC)
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Creates high-level mind games
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Level difference matters: Higher tier = prediction advantage
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Equal levels: Predictions cancel out (visual particle clash)
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Reduced effectiveness: Repeated predictions weaken over time
🎮 How It Feels for Players
Against Low-Tier NPCs:
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Occasional dodges
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Simple sidesteps or teleports
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Basic counters with small buffs
Against Master / Ultimate NPCs:
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Frequent dodges (40–65%)
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Teleport behind you mid-combo
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Predict attacks before you swing
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Counter-attacks with heavy buffs
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Visible Haki particles
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Perfect dodges reset ability cooldowns

