Description
The modification monitors the game’s performance and can automatically adjust the draw distance. When the FPS drops, the draw distance is reduced, and when the frame rate remains stable and high, it gradually returns to the original value. This allows for more stable performance in situations with high rendering load. The mod also adds an expanded system of custom player animations. The animations are loaded from JSON files, which allows them to be used in other mods and add‑ons.
Opportunities
Loading player animations in Bedrock format from the data/<mod>/bedrock_animations/*.json folder
Animation of all body parts: head, torso, arms, legs (rotation, position, bone scale)
Support for Molang expressions — query.health, query.is_sneaking, query.anim_time, math.sin() and others
Smooth keyframe interpolation (including catmull-rom), loop and hold-on-last-frame modes
Animation of items in hands (left_item / right_item)
Sound effects based on the timecode within the animation
Animation

