UAV_Horizon_Mod_Forge_1.20.1_1.1.2.jar
Curse Maven Snippet
What's new
UAV Horizon Mod 1.1.2
- Strengthened nighttime illumination around large explosions and extended the initial flash hold, with bounded temporary lights that fade automatically.
- Added per-aircraft block destruction switches under Mods → UAV Horizon Mod → Config → Block destruction. The world host or server operators can edit them. Entity and vehicle damage is unchanged; the server-wide block damage rule still takes priority.
- Waypoints now store their own formation and spacing (30–300 blocks). New points inherit these settings; Apply to all waypoints also copies them. A route can switch between Free flight, In sequence, Wedge and Parallel.
- Made the formation shortcut smaller and visible only for multi-aircraft selections. It sets the formation for newly added points. Fixed its lingering highlight.
- Launch intervals now range from 0 to 40 seconds. Zero releases all ready launchers together; formation spacing is configured separately.
- Reworked the launch interval slider handle to stay centered inside its bounds.
- Fixed passed group waypoint markers, final orbit completion, and route edits rewinding aircraft to completed points. Waypoint identity and formation settings persist across saves and networking.
- Slightly raised the final injected-engine dive pitch while retaining a gradual rise. Source audio files are unchanged.
Update both the server and clients to 1.1.2: the waypoint network format has changed.
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