Description
TZO's Additions is a medium-scale content mod that expands the vanilla experience with new mobs, armor, weapons, items, enchantments, potion effects, and many more features while trying to maintain the style and feel of the base game.
This mod is currently still in development and still has many features to be added, as such there may be bugs I've missed during development so I'd kindly ask that you report those in the comments or comment your own suggestions or changes, but otherwise have fun :)
Current road map of sets of features I will be working on over time, I will not be following the roadmap perfectly however so I may skip a few updates
Minor updates:
Version 0.1.0: Useful Fletching
Version 0.2.0: Extreme Weather
Version 0.3.0: Builders Dream
Version 0.4.0: Rune Crafting
Version 0.5.0: Bountiful Crops and Advancements
Major updates:
Version 2.0.0: Deep Dark Gloom
Version X.0.0: Ocean Depths
Version X.0.0: Nether Expeditions
Version X.0.0: Uncharted Ends
List of features:
Mobs:
Overworld Mobs:
Charred: A fiery zombie variant found in the volcanic biome, they are immune to fire, and are hot to the touch.
Chilled: A frozen zombie variant found in cold biomes, they can inflict frostbite quickly.
Brood Mother: A massive spider that spawns swarms with it, spews webbing, and lurks in deep underground caverns.
Gilded Scarab: A rare desert beetle that burrows into the sand when it reacts to player movement, try bottling them up for their shell .
Sea Serpent: A long aquatic predator that lurks in oceans, attacks boats, feeds on fish, and attack guardians.
Bronze: A lightning charged blaze variant that protections small trial dungeons underground, its rods can be smelted for a useful alloy.
Thunder Cloud: A storm cloud that hovers above ground during thundering weather, make sure to bring bottles up with you, can only spawn when extremeweather gamerule is true..
Freeze: An icy blaze variant that shoots a burst of homing ice shards, and are found in their icy geodes in frozen biomes.
Zombie horse: Can now rarely spawn with a zombie riding it.
Illager Mobs:
Illusioner: Can now appear by chance disguised as a pillager.
Iceologer: An ice spell casting illager that summons falling ice chunks to crush anything under it, and can freeze anyone around it.
Patchstitcher: An illager that brings wool golems to life to fight for him.
Pyrologer: A fire spell casting illager that creates can create pillars of lava, prevent his illagers from burning, and summon cinderlings.
Stormologer: A lightning spell casting illager that can summon small thunder clouds, call down bolts of lightning, and shock anyone around it.
Nether Mobs:
Pyroclast Golem: A furnace golem that awakens near intruders and hides in rubble when not active, its core and fuel are very useful.
Warped Wasp: A flying insect that guards its nest in warped forests and attacks in swarms, and is at war with the Crimson Screecher.
Crimson Screecher: A shrieking creature of the crimson forest that is very annoying, and is at war with the Warped Wasp.
Magma Snapper: A turtle that loves the lava oceans.
Ashbone Beast: A massive skeletal creature that roams soul valleys, some say it comes from a failed expedition.
Ignis Skeleton: A wither skeleton that merged with a blaze.
End Mobs:
Voidling: A small creature that loves to cocoon with shulker shells.
Void Behemoth: A massive fast-moving predator that dominates the End, it eats chorus fruit to heal, best not be on the same island as it.
End Ray: A manta that glides gracefully in the void, and can be ridden in the end.
End Gnarl: A twisted tree that is the home of ender mites in the gnarl forest, and a source for end wood.
Null Walker: ∂⦿∏'⊺ ₤ℇ⟙ ї⊺ ց∃է ¢₤⦿$∑
Hollow Trapper: A patient mob that teleports players into confined traps, so watch your step.
End Vortex: A swirling anomaly that warps the dimensions, you shouldn't get too close.
Purpur Piercer: A flying crystal that fires high velocity beams.
Armor:
Spider Leggings: Light armor that lets you climb and cling to walls.
-Crafted with silk pants made from string, and spider legs.
Slime Helmet: Sticks you to the ceiling if you jump into it.
Slime Boots: Bouncy boots that negates fall damage by absorbing the impact.
Goat Helm: Looking straight down and sprinting at a mob damages them and knocks them up and back.
Armadillo Shell: has a high amount of armor toughness, shifting absorbs more damage to the shell, while worn you will be slowed.
Magma Snapper Shell: Turtle helmet that grants fire resistance for a short time when in lava.
Serpent Tail Fin: increases water swimming acceleration and allows you to dash in water by shifting.
Fur Armor: A better version of leather armor, and prevents freezing/frozen effects.
-Crafted with polar bear pelts.
Prismarine Armor: Aquatic-tier upgrade that boosts swimming speed.
-Crafted with a guardian core, and prismarine smithing template found in buried treasure.
Void Armor: End-tier upgrade that rescues you from falling into the void.
-Crafted with a void chunk and void smithing template found in end cities.
Ancient Robes: Armor from the deep dark that interferes with sculk sensors.
-Crafted with chain armor, bronze, and ancient cloth found in ancient cities.
Tools/Weapons:
Fire Charge Launcher: A ranged weapon that shoots fire charges, builds heat as it fires, and overheats if used too often.
-Ghastly enchantment increases the size and damage of the fire balls but fires slower.
-Cluster enchantment increases the projectile count but worsens the accuracy.
-Cold Barrel increases the overheat threshold.
Gauntlets: Fast melee tools some with unique abilities, and can be bought from the armorer.
-Iron is a default gauntlet.
-Copper adds charge to mobs hit, the more charge stacks, the higher the chance for the next hit to strike lightning.
-Gold will sometimes spawn golden nuggets.
-Diamond and netherite is just as a flex.
-Skull that has a breathing animation.
-Redstone that act as a power source on right click.
-Ender grants enderman teleportation.
-Juke play music when you attack a mob.
Spears: Tiered melee weapons with extended reach.
-Unstoppable enchantment allows the spear to pierce through shields and disable them.
Daggers: Quick, light weapons that can be tipped with potions for short-lived effects and apply them on hit.
-Sacrificial Curse prevents you from harming others but allows you to damage yourself .
Scythes: Sweeping weapons with wider attack arcs.
-Life Steal enchantment regenerates health for each mob hit.
-Bountiful Harvest enchantment makes crops adjacent to a harvested crop grow faster.
Shields: Expanded set of shields with shield upgrades, each with unique traits.
-Requires a shield core and shield upgrade template which can be obtained from a weapon smith villager .
-Reinforced Shield has much more durability.
-Spiked Shield acts like thorns and returns damage back to the dealer.
-Buckler Shield grants passive armor toughness but can only block one attack before disabling.
-Aegis Shield can blind mobs and players it faces.
-Draconic Shield can prevent magic damage while up.
-Immoveable enchantments prevents players from moving while blocking, but prevents axes from disabling the shield.
-Shockwave enchantment pushes back entities around the shield when it is hit.
Pitchfork: Nether trident made for melee power that cannot burn.
-Meteor enchantment calls down a meteor where it lands.
-Volcano enchantment while in lava throws the player straight up, and burns all mobs around the player.
-Infernal enchantment burns mobs hit, evaporates water, mixed with volcano it burns longer
-Cold spikes enchantment freezes nether mobs.
-Contracted curse anyone but the owner from picking it up, cant be dropped by owner or despawn, can only be gained from coming close to death, and must be the first enchantment.
Javelin: End trident with extreme speed made for throwing.
-Duplication enchantment creates 2 weaker copies that fly out when thrown.
-Shift plane enchantment makes teleports you where it lands.
-Levitating enchant makes mobs hit levitate.
-Phase juncture enchantment deals more damage to end mobs overtime.
-Bonded enchantment teleports the Javelin back into your inventory when hits/lands.
Tremor Drill: A converted trident that acts like a drill which can fire short-range projectiles capable of breaking blocks when charged.
-Can hold up to 3 charges, and to recharge them you must break 10 blocks for each charge.
Throwables: Includes boomerangs, shurikens, throwing axes, dynamite, and thunder bolts.
Harpoon Gun: A hybrid ranged weapon effective in water with good melee damage when loaded.
-Uses copper bolts as ammo and loads like a crossbow.
-Grappling enchantment pulls you with the bolt.
-Reeling enchantment pulls mobs hit to you.
-Torpedo enchant makes the bolt explode on contact.
-Heat seeking enchant makes the bolt turn to the closest mob near it.
Bloody Mace: Mace weapon variant that gets stronger the lower your health, getting a short of invulnerability after a successful hit.
-Blood Drain enchantment makes hits give health back.
-Cleanse enchantment removes all negative effects on hit.
-Transfusion applies all effects to mob hit.
Black Mace: Mace variant that gets stronger in darkness.
-Blinded enchant on successful hit blind the mob and stop aggro.
-Hidden Strike enchantment deals more damage if invisible or the target is blinded.
-Veil enchantment makes the player invisible after hit.
Cold Mace: Mace variant that gets stronger with low oxygen.
-Breath taker enchant removes oxygen on hit.
-Refresher enchantment gives water breathing on hit for 10 seconds.
-Abyssal drag enchantment the target hit gets dragged under water.
-Chilling enchantment deals extra damage when in a cold biome.
Hammers: Mining tools with strong knockback that can reinforce blocks and can break some blocks into their component parts.
-With iron in the off-hand you can reinforce wooden planks, making them stronger and fire resistant.
-Golemheart enchantments repairs golems.
Whip: A hybrid melee weapon with extended reach, strong knockback, and can be used to shoot out a short ranged attack.
-Snap enchantment Increases knockback and range damage.
-Serpent’s Lash enchantment range shoots twice with one thwip.
-Morning star enchantment burns on hit and slight range damage increases.
-Whiplash enchantment deals extra damage on hit.
-Disarm enchantment has a chance to drop the targets held item when hit.
Crafting Systems:
Fletching: The fletching table now has a use!
-Gui will be augmentable item slot, augment material 1, augment material 2, and output slot.
-Augmentable items, bow, boomerang, throwing axe, and whip.
-Lets you create new and existing arrow types at a cheaper rate excluding tipped.
-Items need to be unenchanted first to be augmented.
Bow augments:
-Short bow, allows for faster draw but lowers the range of the bow.
-Long bow, allows for longer draw and this gives the bow longer range and higher damage.
-War bow, not decided yet.
new arrow types:
-Explosive Arrows create a small explosion on impact requires Gunpowder.
-Piercing Arrows pierces through multiple mobs requires Nether Quartz.
-Smoke Arrows creates a cloud on impact requires Ink Sac and Cobweb.
-Shatter arrow when it hits a mob shatters and shoots out bone shards in all directions dealing aoe damage requires bone.
-These arrows can be made similar to crafting spectral arrows but it costs more to craft them than converting normal arrows.
Boomerang augments:
-Ricochet arc, once it hits a mob it will go to the next closest mob before coming back.
-Magnet edge, pulls items in its path back to the player.
-Flaming, burns targets on hit.
-Recall, comes back to you instantly if it hits a block and comes back faster if its still in the air.
Whip augments:
-Thickened Whip, doubles durability of whip, and reduces thwip durability damage.
-Chain whip, increase ranged damage of whip.
-Dual whip, decreases cooldown time for range whip shot.
-Serrated whip, deals bleeding damage overtime that bypasses armor on thwip.
-Echo whip, deals a second hit after a long delay without giving immunity frames.
-Lasso whip, pulls items and mobs hit towards the player.
Throwing axe:
-Returning Axe gets launched back at the player after it hits the ground or stays in the ground long enough, and is faster to pick up.
-Heavier head, makes it take longer to charge but deals more damage.
-Momentum toss, the further away the target the more damage it deals on top of the base damage.
-Jagged blade, crits airborne targets dealing 1.5x damage and adds new effect bleed.
Blocks:
Tall and short desert grass:
-Spawns on all sand type blocks
Sulfur Ore:
-Spawns in the nether wastelands or in the new volcanic biome
-Can be used as a replacement for tnt in crafting recipes and a component for nether tnt.
Shulker bloom:
-End flower that levitates none end mobs that step on it.
-Can be used to brew levitation potions.
-Can only be placed on endstone.
Gnarl wooden blocks:
-New purple wood type.
Warped Sap:
-Liquid that is more viscous than lava that Slows mobs in it like honey and being in it has a chance to heal slowly.
-Can be bottled for warped syrup and drinking it gives high saturation.
-Can be found by breaking warped nests blocks.
-Turns to hardened sap if it touches lava.
Cage block:
-8 chains to make a spawner looking block without the mob spawns.
Guardian Protector:
-Crafted with prismarine core from elder guardian.
-Is a block that will shoot magic at all targets not under its protection.
-Has a Gui with a protection button that will add you safe targets.
-Requires water to be on top to power it.
Corrupted Beacon:
-Acts like a normal beacon however, it will apply negative effects to players nearby who are not the owner
-Needs an nether star sacrifice to be stored in the block to use.
-It needs to have an obsidian pillar under it maxing at 5 layers, each layer increases the range higher, and requires sky light.
Stone Cutter:
-deals damage to most entities above it.
Wind chime:
-It makes nice noise when above sea level.
Echo chime:
-It makes nice noise when above sea level.
-Can sometimes make a rare noise that stops mobs from being aggroed for a duration, the effect ends early if they are attacked.
Nether Tnt:
-Is a stronger version of normal tnt.
Withered bone block:
-Wither version of bone block
Juicer:
-Allows you to crush some fruits into bottles for juice.
Cave conduit:
-Can be placed like a normal block but acts like the conduit.
-But if surrounded similar to the conduit with any gem ore, like diamond, emerald, ruby, sapphire, or opal, open up and grant the surrounding players buffs.
-The buffs gained are haste, night vision, and spelunker luck.
-Its effective range increases with the more gems around it, with full blocks like diamond blocks being 2x as effective.
Echo vault:
-Can be opened like a normal chest but with more slots.
-Can use echo tablet to bind to the block to open it remotely without being close, but requires you to be in the same dimension as it.
Crystal ball:
-An item with an enchantment can be placed in it, and amethyst shards can be right clicked onto the crystal ball for a chance for one of the non maxed out enchants to level up once, it is a small chance however, it can only upgrade 1-3 enchantments randomly with it still only being a chance to use all 3 rolls.
Block placer:
-Places blocks facing away from it if there is air or replaceable block.
-Needs a redstone pulse to activate.
Block breaker
-Takes time based on block hardness to break block in front of it and drops it, cannot drop blocks that need silk touch.
-Needs a continues redstone pulse to stay activate.
Extra vanilla blocks:
-More prismarine blocks.
Enchantments:
Auto smelt: Pickaxe enchantment that automatically smelts ores into ingots.
Butcher: Axe enchantment that doubles damage dealt to animals.
Item Magnet: Chestplate enchantment that pulls items to the player.
Magic Protection: Armor enchantment that reduces damage from magic.
Frost Protection: Armor enchantment that reduces damage from freezing, protects against blizzards.
Void Walker: Boot enchantment that gives extra jumps mid air.
Kinetic Absorption: Elytra enchantment that reduces elytra kinetic damage.
Ascension: Elytra enchantment that when Jumping while elytra flying gives a vertical boost.
Iron Wings: Elytra enchantment that gives the elytra armor protection.
Frost Aspect: Sword and axe enchantment that applies frostbite to mobs hit.
Lava Walker: Boot enchantment that lets you walk on lava.
Thundering: Hammer enchantment that gives a chance to strike lightning on hit.
True Protection: Armor enchantment that stacks with any existing protection, and absorbs all player damage and normal protections reduce the durability damage.
Alleviating: Armor enchantment that heals the player when collecting experience.
Critical Boost: Weapon enchantment that increases the crit damage multiplier.
Wisdom: Weapon enchantment that increases experience as loot.
Combo: Sword enchantment that increases damage the more you attack a mob in succession.
Fire Resistance: Now provides heat dissipation in heatwaves.
Potion Effects:
Corrosion: A negative effect that damages the durability of worn and held items.
-Brewed with a ghast tear on poison.
Blindness: Added potion version.
-Brewed with ink sac on night vision.
Decay: Added potion version.
-Brewed with a wither rose on poison.
Petrification: Stops the player from jumping and moving and attacking.
-Brewed with fermented spider eye on turtle master.
Reversed Gravity: Reverses player gravity when shifting.
-Brewed with a shulker bloom petal on slow falling.
Resistance: Added potion version.
-Brewed with ghast tear on strength.
Nausea: Added potion version.
-Brewed with a fermented spider eye on water breathing.
Levitation: Added potion version.
-Brewed with a shulker bloom petal.
Permeation: Allows you to walk through walls and not take any damage.
-Only gained from Totem dropped by the Illusioner.
Density: Increases player gravity, even allowing you to break some blocks below you.
-Brewed with a fermented spider eye on slowness.
Frenzy: Overtime it increases your strength, but each increase deals higher damage to yourself.
-Brewed with a warped stinger on a strength potion.
Frostbite: Applies the freezing effect.
-Brewed with a freeze rod on slowness.
Infernal Master: Burns mobs around you and even bypasses fire resistance, dying with the effect creates an explosion.
-Brewed with a magma shell.
Spelunkers Luck: Makes ores around you sparkle and make a shine sound.
-Can only be gained while being near an active heart of the caves.
Serpents Might: Increases player damage when underwater.
-Brewed with a serpent scale.
Foods/Drinks:
Meats: 5 new meats are added.
-Goat meat which is dropped from goats.
-Bear meat which is dropped from bear mobs.
-Large chops which is dropped from many larger mobs.
-Bacon which can be crafted with raw porkchops.
-Jerky which is cooked rotten flesh.
Juices: Many types of juices were added that can be made in the juicer block.
-Types of juices are apple, carrot, sweet berries, glow berries, water melon, and chorus.
-There is also Ale which can be bought from the wandering trader.
-There is also warped sap which can be bottled from warped nest blocks after breaking may spawn some sap
Pies: Added carrot and apple pie.
Sweets: Chocolate bar.
sandwich: A normal meat sandwich, more will be added soon.
Biomes:
Overworld:
-The White Desert is just another variant of the normal desert with its own desert temple structure.
-Volcanic Grounds is a ore rich biome with volcanos and changes to mobs, with a new fiery zombie and skeletons with no bows.
-Vanilla Deserts now generate with short and tall desert grass.
-New extreme weather effects can be enabled or disabled with a gamerule /extremeweather true/false.
-Desert biomes now have a chance to start a heatwave during the day, when it is active wearing some armor builds heat, drink/swim or remove the armor to decrease your heat.
-Cold biomes now when it is snowing, you will slowly freeze without warm armor.
Nether:
-The Basalt Delta Planes is a flatter version of the Basalt Deltas.
End:
-The Gnarl Forest is an end island biome that has gnarl trees and twisted gnarls which are living trees that host endermites.
-End biomes now generate with shulker blooms excluding the gnarl forest.







