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Tyler's Weaponry

Combines stuff from all my other mods, as well as adds some extra stuff
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Version 2.1 - Stronger Crystals

File nametylers_weaponry-2.1.0-forge-1.20.1.jar
Uploaded
Aug 10, 2026
Downloads
16
Size
1.2 MB
Mod Loaders
Forge
File ID
8613667
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:tylers-weaponry-1546563:8613667")

Learn more about Curse Maven

What's new

* Amethyst Apocalypse
 Amethyst Armor now increases in strength per piece worn while under the effect of Crystalized
 Amethyst Armor armor buffed (3/8/6/3 -> 4/9/7/4)
 You can now consume a stack of amethyst shards to increase the level of Crystalized for yourself at level 30 (Caps at Crystalized X)
 PRS 50 now grants permanent Crystalized I that persists after death
 Higher levels of Crystalized also increase the stats of Amethyst Armor and Amethyst Weapons
 Changed the damage type of Amethyst Weapons from level 15 onwards to ignore enchants as well
 Shift left-clicking with the Amethyst Knife fires an amethyst bolt with the same rules as a standard right click
* MEDIC! Stuff
 Ubercharge percentage increases slower on full health targets, but increases faster on hurt targets, better reflecting how it works in the source material
 Ubercharge now uses Immortality instead of Resistance
* Combat Gloves
 Unflinching Lunge now uses Immortality instead of Resistance
* Shield Projectors
 While the shield is active, the user gains Immortality instead of Resistance
* Dice
 New enchant: Weighted (Increases the chance of getting a good result on certain dice with a potential bad result)
 Recoded the Deathseekr Die (Now have to hit the other entity to roll)
* Bug Fixes/Misc Changes
 Amethyst Wrench-affected Dispensers no longer have Crystalized repeatedly applied to them
 Fixed the Crystalized effect description to make it accurate (It previously increased gravity before I scrapped it)

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