Twilight Forest Epicfied

Epic Fight combo/skill system for 12 Twilight Forest weapons — 4 bows, 4 melee, 4 scepters.
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tfe-1.0.3.jar

File nametfe-1.0.3.jar
Uploader
epic_loverepic_lover
Uploaded
Oct 8, 2026
Downloads
34
Size
141.6 KB
Mod Loaders
Forge
File ID
9099672
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:twilight-forest-epicfied-1663174:9099672")

Learn more about Curse Maven

What's new

1.0.3 (1.0.2 -> 1.0.3)

Fixed

  • Skill gauge no longer "fills up and then shrinks." Epic Fight adds the raw damage of every basic-attack hit to the weapon skill gauge. tfe used to correct that value once per server tick, after Epic Fight had already synced the inflated number to the client, so the gauge visibly jumped up and dropped back down. The correction now happens inside the same damage event, so the client only ever sees the final value.
  • Hits with huge raw damage (damage-boosting mods and the like) are handled the same way. Previously the overflowed stack was rolled back in full; now it is scaled by the same ratio as every other hit.

Changed

  • The gauge logic in WeaponSkillGauge was rewritten. The per-tick correction, the "last written value" tracking and the scepter forced-reset code were removed.
  • Gauge logging was lowered from info to debug.
  • tfe only touches the gauge while one of its own weapons (bows, Ice/Fiery/Giant sword, scepters) is equipped. Other mods' weapons are left alone.

Unchanged

  • The rawDamageAcceptRatio config option (default 1%) works as before.
  • Scepters still never accumulate gauge or stacks.

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