tfe-1.0.3.jar
Curse Maven Snippet
What's new
1.0.3 (1.0.2 -> 1.0.3)
Fixed
- Skill gauge no longer "fills up and then shrinks." Epic Fight adds the raw damage of every basic-attack hit to the weapon skill gauge. tfe used to correct that value once per server tick, after Epic Fight had already synced the inflated number to the client, so the gauge visibly jumped up and dropped back down. The correction now happens inside the same damage event, so the client only ever sees the final value.
- Hits with huge raw damage (damage-boosting mods and the like) are handled the same way. Previously the overflowed stack was rolled back in full; now it is scaled by the same ratio as every other hit.
Changed
- The gauge logic in
WeaponSkillGaugewas rewritten. The per-tick correction, the "last written value" tracking and the scepter forced-reset code were removed. - Gauge logging was lowered from
infotodebug. - tfe only touches the gauge while one of its own weapons (bows, Ice/Fiery/Giant sword, scepters) is equipped. Other mods' weapons are left alone.
Unchanged
- The
rawDamageAcceptRatioconfig option (default 1%) works as before. - Scepters still never accumulate gauge or stacks.
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