promotional bannermobile promotional banner

TVD Vampirism Patch

Original Vampire Changes and Balance, And change on how undead mobs targets you as an Original/Original Hybrid Vampire.
Back to Files

TVD_Vampirism_Patch - 1.3.0

File nameTVD_Vampirism_Patch-1.3.0.jar
Uploader
AlairAlair
Uploaded
Nov 5, 2026
Downloads
21
Size
12.0 KB
Mod Loaders
NeoForge
File ID
9451461
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tvd-vampirism-patch-1773418:9451461"

Learn more about Curse Maven

What's new

big UPD and changes:

  • The default max health for Original and Original Hybrid is increased: the bonus goes from +24 to +40, so at level 14 they have 60 HP (3 full rows of hearts).
  • The bonus follows TVD’s level curve, so it also increases at lower levels. For example, 48 HP at level 7 instead of 36.
  • If you change healthMaxMod in TVD’s config, the patch respects your value. It only replaces the default 24.

Optional Compatibility With Iron’s Spells ‘n Spellbooks

  • Progressive mana: +100 on transformation (level 1), scaling linearly up to +1000 at level 14.
  • +25% spell power, which multiplies the damage of all magic.
  • +25% cooldown reduction (spells recharge in 75% of the normal time).
  • Iron’s is not required: without it the mod starts normally and these bonuses are simply not applied.
  • If you use gear with cooldown reduction, Iron’s applies a soft cap starting at a total of 1.5.
  • this is inspired on the vampires of the Fate Series. 

Interface

  • The Vampirism screen now shows the species: Original Vampire for Originals and Hybrid OG for Original Hybrids.
  • Level X moves to the top, inside the character box, and the species takes the lower strip, in the faction’s color.
  • This is visual and client-side only. It does not affect servers.
  • Included languages: English and Spanish (Vampiro Original / Híbrido OG).

This mod has no additional files