Includes vampires, witches, siphoners, heretics, werewolves, hybrids, and tribrids.
Originals are also in this mod.
(ONLY HAS VAMPIRE RIGHT NOW) - Releasing Originals tomorrow (working on it now)
Some features:
- Heart Ripping
- Feeding
- Neck Snapping
- Rib Ripping
The mod is WIP at the moment.
Each specie has its own menu, each with different decorations.
Age system that unlocks buffs over time and abilities.
Sireing system: Vampires can compel vampires they've turned if they are an ancient vampire (100+ days old)
Fully functional compulsion system!
Backstabbing a vampire with a stake will cause you to miss but do significantly more damage.
Vampires:
- Shift + Right click with a stake to reset back to a human as a vampire
- Water running
- Rich & Rotten blood
- Catching arrows
- Stealth feeding
- Can pull back bows very fast
- Blood Quality system and two secret blood qualities
- Fill bottles with your blood (sireing works with them too)
- Can't tame any animals
- Compelled entities are released from a vampire's control if the vampire dies
- Desiccation
- Ageing system
Update Timeline:
I'll add a config when I'm happy with vampires. (Limit max originals, etc)
I'm going to add structures I just don't know when
4.0.0: Originals & Vampire NPCs
4.1.0: Werewolves, Lunar Ring, White Oak Stake
5.0.0: Hybrids, Original Hybrids
6.0.0: White Oak Ash Dagger, Witches
7.0.0: Siphoners, more spells, Werewitches
7.1.0: Heretics, Tribrids, Red Oak Stakes
8.0.0: Sirens
9.0.0: Gods
10.0.0: probably the final version, might add some random op species only accessible via commands
