Rune Mechanics:
Acquisition:
Runes have a low chance of being acquired by slaying specific mobs in the world associated with their aspect. Drop rates and mobs are data driven, so these values can be changed, but defaults are as follows.
Base drop rate: 10%
Inferum -> Blaze
Glacius -> Polar Bear
Terra -> Husk
Tempestas -> Breeze
Aracani -> Enderman
Umbre -> Phantom
Infusion:
Runes are almost like enchantments, though their only application is to armor. To infuse a rune into a piece of armor, simply add the rune in an anvil just as you would a normal enchanting book. All infusions cost 30 levels and persist through upgrades (Diamond to Netherite smithing recipe). Any armor is valid, even modded armor.
Rune Effects & Synergies:
Inferum
Base Effect: Adds a chance to ignite enemies with melee or ranged attacks. Boosts fire damage.
Frostfire (Inferum + Glacius): Enemies struck while burning begin to accumulate a stacking chill—each tick they’re on fire increases their slow
Searing Earth (Inferum + Terra): Every enemy set ablaze grants you a small absorption shield.
Blazing Tempest (Inferum + Tempestas): Attacks can trigger small arcs of lightning that leap to nearby enemies, causing flame to spread.
Mystic Conflagration (Inferum + Arcani): Fire damage is further boosted and enemies killed with fire explode, dealing AOE damage.
Hungering Flame (Inferum + Umbre): Enemies ablaze also heal you for a fraction of the damage dealt.
Glacius
Base Effect: Inflicts minor slow or chill on enemies on damage
Frostfire (Glacius + Infernum): Enemies struck while burning begin to accumulate a stacking chill—each tick they’re on fire increases their slow
Glacial Goliath (Glacius + Terra): Highest stack of chill on an enemy grants you equivalent stacks of Protection.
Storming Blizzard (Glacius + Tempestas): Attacks can summon a mini blizzard. Enemies caught in the swirling winds are slowed even further
Arcane Chill (Glacius + Arcani): All slows caused by the player are further boosted and enemies affected by slows become weaker.
Shadow Frost (Glacius + Umbre): Slowing enemies grants you speed for each enemy slowed nearby.
Terra
Base Effect: Additional armor and passive health regeneration
Searing Earth (Terra + Infernum): Every enemy set ablaze grants you a small absorption shield.
Glacial Goliath (Terra + Glacius): Highest stack of chill on an enemy grants you equivalent stacks of Protection.
Nature's Wrath (Terra + Tempestas): When hit, release a shockwave that knocks back attackers and briefly stuns them.
Mystic Grounding (Terra + Arcani): All armor is boosted, additionally, taking damage has a chance to grant Absorption equal to half the damage
Splintering Bedrock (Terra + Umbre): When you take damage, a portion is negated and reflected back at attackers
Tempestas
Base Effect: Provides minor knockback and a chance to shock enemies, stunning them briefly
Blazing Tempest (Tempestas + Inferum): Attacks can trigger small arcs of lightning that leap to nearby enemies, causing flame to spread.
Storming Blizzard (Tempestas + Glacius): Attacks can summon a mini blizzard. Enemies caught in the swirling winds are slowed even further
Nature's Wrath (Tempestas + Terra): When hit, release a shockwave that knocks back attackers and briefly stuns them.
Thundering Boon (Tempestas + Arcani) Increase stun durations, additional stunned enemies are struck with lightning
Gathering Singularity (Tempestas + Umbre): Stunning enemies spawns a Singularity that attracts other enemies and scatters them upon expiration
Arcani
Base Effect: Boosts all magical damage and potion effects
Mystic Conflagration (Arcani + Inferum): Fire damage is further boosted and enemies killed with fire explode, dealing AOE damage.
Arcane Chill (Arcani + Glacius): All slows caused by the player are further boosted and enemies affected by slows become weaker.
Mystic Grounding (Arcani + Terra): All armor is boosted, additionally, taking damage has a chance to grant Absorption equal to half the damage
Thundering Boon (Arcani + Tempestas) Increase stun durations, additional stunned enemies are struck with lightning
Eclipsed Arcanum (Arcani + Umbre) Each attack has a chance to Sap an enemy for a small portion of their health, temporarily granting you equivalent Vigor stacks which increase your own health
Umbre
Base Effect: Faster attack speed and movement speed in dark areas
Hungering Flame (Umbre+ Inferum): Enemies ablaze also heal you for a fraction of the damage dealt.
Shadow Frost (Umbre+ Glacius): Slowing enemies grants you speed for each enemy slowed nearby.
Splintering Bedrock (Umbre+ Terra ): When you take damage, a portion is negated and reflected back at attackers
Gathering Singularity (Umbre + Tempestas): Stunning enemies spawns a Singularity that attracts other enemies and scatters them upon expiration
Eclipsed Arcanum (Umbre+ Umbre) Each attack has a chance to Sap an enemy for a small portion of their health, temporarily granting you equivalent Vigor stacks which increase your own health