Turret TaCZ Addon

Turret TaCZ is a Minecraft Forge 1.20.1 addon for Timeless and Classics Zero (TaCZ) that adds deployable automated turrets with GeckoLib animations, advanced placement previews, ammo management, access control, and indirect fire support.

File Details

turret-tacz-0.8.3-early-beta.jar

  • B
  • May 1, 2026
  • 1.22 MB
  • 3.8K
  • 1.20.1
  • Forge

File Name

turret-tacz-0.8.3-early-beta.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:turret-tacz-addon-1513914:8023155")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Turret TaCZ 0.8.3 Early Beta

This update focuses on polish, stability, localization, audio feedback, piston compatibility, idle behavior, modded mob targeting, and a major improvement pass for the 81mm mortar turret.


====================
Added and Improved
====================

• Added better piston compatibility for deployable turret platforms.
• Improved support for vertical and lateral piston movement.
• Improved turret support recalculation while being moved by pistons.
• Added a looping turret rotation sound that reacts to real turret movement.
• Rotation audio now works during tracking and idle scanning.
• Improved 3D sound positioning for turret rotation audio.
• Added improved procedural idle scanning for turrets.
• Idle scanning now uses steadier movement, short pauses, and less mechanical motion.
• Added different idle scan profiles depending on turret type.
• Added light camera shake feedback for standard turret firing.
• Expanded localization support based on the player's Minecraft language.
• Updated and polished translations for English, French, Spanish, German, and Brazilian Portuguese.
• Added clearer per-turret identification in the control panel to better distinguish multiple turrets of the same type.
• Improved creative inventory and item preview presentation for turret items.
• Polished several UI alignments, offsets, and translated text layouts in turret menus.


====================
81mm Mortar Update
====================

• Replaced the 81mm mortar turret with a new model.
• Added a new mortar reload animation.
• The mortar barrel now returns to its neutral reload position after firing.
• Reload animation now plays after the barrel has returned to its reload position.
• After reloading, the mortar resumes aiming before firing again.
• Added a short stabilization delay before the mortar fires once aligned.
• Reduced mortar horizontal and vertical rotation speed to make aiming feel heavier.
• Removed the old mortar firing animation behavior in favor of stronger firing effects.
• Added camera shake when the mortar fires.
• Added stronger ground dust, smoke, and pressure effects around the mortar shot.
• Improved mortar firing feedback for better immersion.
• Improved mortar salvo behavior so reload animations replay correctly during x3 and x5 fire missions.


====================
Targeting and Compatibility
====================

• Improved hostile detection for modded mobs that do not use vanilla monster classes (Spore Infection compatibility).
• Added support for forced-hostile entity type tags.
• Added default compatibility handling for Spore Infection hostile entities.
• Improved targeting against large or unusual modded entities.
• Added stricter final shot validation before consuming ammo.
• Reduced rare cases where turrets could fire into empty space after a target moved.


====================
Fixes
====================

• Fixed multiple turret menu text alignment issues in translated interfaces.
• Fixed long translated labels overlapping other UI elements in the access panel.
• Improved close-range targeting so turrets handle enemies standing very close more reliably.
• Reduced delayed burst effects after loading or rejoining a world.
• Prevented client-side backlog behavior where shots and shell ejections could appear stacked after short freezes or reloads.
• Fixed several edge cases where turrets could lose their support alignment during piston movement.
• Fixed cases where lateral piston movement could incorrectly snap turrets upward.
• Fixed mortar reload animation not always restarting during repeated salvo shots.
• Improved GeckoLib reload trigger handling while keeping held final-frame reload poses.
• Fixed a Forge 1.20.1 runtime compatibility crash caused by an incompatible ResourceLocation helper call.


====================
Visual and Asset Updates
====================

• Updated the 81mm mortar geometry, texture, and animation files.
• Updated the dual 5.56 turret geometry, texture, and firing animations.
• Improved shell ejection and barrel movement timing on the dual 5.56 turret.
• 45-75 sniper turret now has its own texture (model by PorotoMZ (@rporotos), commissioned on Fiverr).


====================
Technical and Polish
====================

• Added a client-side camera shake packet and manager for turret firing effects.
• Added reusable reload animation support to the shared turret entity system.
• Improved turret animation handling so turrets can have optional firing animations and dedicated reload animations.
• Added procedural idle scan state handling on the client side.
• Improved pre-shot line validation against target hitboxes.
• Cleaned up part of the internal logging to reduce unnecessary noise.
• Improved the TaCZ ammo/tag integration to keep the compatibility patch cleaner and more reliable.
• General polish and cleanup across turret behavior, UI, effects, targeting, and deployment handling.
• Cleaned up ResourceLocation compatibility handling for Forge 1.20.1 to avoid newer-version API calls and reduce development warnings.


====================
Notes
====================

• This release continues the early-beta polish pass.
• The mortar is receiving a deeper visual and feedback pass, with more sound and effect improvements planned later (texture next).
• More visual updates are planned as new commissioned turret textures are completed.