tunnel-tool-forge-1.20.1-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0 (Forge 1.20.1)
✨ New Features
- Left-click to open control panel — hold the Tunnel Tool and left-click anywhere to open the panel remotely (no need to walk to the block).
- MTR-style preview track — thick yellow track band connects block tops from Start to End; follows the crosshair while holding the block.
- Align hint — a green message shows when your crosshair block is in line with the start point (can be used as the end point).
- Middle-click picker (format brush) — hold the Tool and middle-click any block to set it as the wall block, no GUI needed.
- Scroll wheel — hover over the Width/Height boxes to adjust values (1–32).
🛠 Improvements
- Underwater tunnels now excavate water/lava and auto-seal the shell (ends are sealed to keep water out).
- Tunnel mouth is a perfect rectangular frame (fixed missing corner blocks).
- All Tunnel Tool blocks in the same dimension share the same config.
- Auto-clear Start/End points after digging (config persists otherwise).
- Width/Height edit boxes can be cleared and re-entered (no more stuck values).
- Compact & centered GUI panel.
🐛 Fixed
- Fixed sync deadlock preventing Start/End from being set the first time.
- Fixed tunnel auto-fill on open terrain not working in some cases.
- Fixed the mod being reported as "not a valid mod file" (correct loader version [43,) for Forge 1.20.1).
- Fixed mod failing to load (no-arg @Mod constructor) and the leaked default container title/“Inventory” label.
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