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RS Autocraft Timeout

Fixes Refined Storage's "This request took too long to calculate" by making the hardcoded 5-second autocrafting timeout configurable.
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rsautocrafttimeout-1.1.0.jar

File namersautocrafttimeout-1.1.0.jar
Uploader
ShogounShogoun
Uploaded
Sep 27, 2026
Downloads
8
Size
10.9 KB
Mod Loaders
NeoForge
File ID
8990909
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ts-autocraft-timeout-1662198:8990909"

Learn more about Curse Maven

What's new

## RS Autocraft Timeout v1.1.0 — EN

**New — circuit breaker for automatic autocrafting**

- Exporters, Interfaces and Constructors in autocrafting mode ask Refined Storage for a craft every time a resource is missing. RS calculates that craft **on the server thread** and remembers nothing about failures: if the recipe is too deep to fit within the time limit, the same calculation runs again on the next attempt, freezing the server for the full limit every time, in a loop, with no player involved.
- When one of these automatic calculations hits the limit, the mod now **pauses that resource on that network** for a configurable cooldown. During the pause, RS gets an immediate "missing resources" answer, the same result it would have reached after freezing the server.
- Only calculations that actually hit the limit trigger a pause. A plain, quick "missing resources" is retried normally.
- A player's **Start** click is never paused: it's a one-off, deliberate action, not a loop.

**New — a warning when it happens**

- Every pause logs a warning naming the resource and how long the server was frozen. Until now, a freeze loop like this left no trace in the logs.

**New setting**

```toml
# After an automatic autocraft (Exporter, Interface, Constructor) hits the
# server-thread limit, that resource is paused on that network for this long.
# Player 'Start' clicks are never paused. 0 = off.
# Default 60, range 0 - 3600
serverThreadRetryCooldownSeconds = 60

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