Truss Mod

3,821 Downloads Last Updated: Dec 22, 2014 Game Version: 1.7.10

Truss Mod


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Truss Mod adds motors that can move blocks and frames that can form big moving constructions.It was inspired by Red Power 2 by Eloraam.


  • Motors and frames move, and all blocks render and tick while moving
  • TileEntities can be moved too
  • IC2, BC and TE power support. Look in config file for configuration
  • Tested with most mods from FTB 1.5 beta pack
  • There is a per-block and per-mod moving handler configuration
  • Both Immibis's Microblocks and ForgeMultipart are supported
  • Can move multiblock structures (if configured)

Know issues:

  • Items moving in BuildCraft pipes don't update their rendering state after being moved (items themselves appear to move correctly)
  • There are little time desynchronizations with some mods with default-hard handler
  • Thermal Expansion blocks cause crashes/disappear when moved

Installation instructions:

  • 1.5.2: Extract TrussCore-*.jar to coremods folder, extract TrussMod-*.jar to mods folder
  • 1.6.x and later: Copy TrussMod-*.jar to mods folder

How to rotate motors:

  • Shift-right-click with the empty hand to change the position of the red (action) side
  • Right-click with the empty hand to change the direction that the red side is facing to


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  • Anything cover-thick will prevent frames from sticking, and will actually mask the frame.
  • If you have microblocks, frame sides will only be solid if there are covers/panels on that side.

Crafting (temporary):

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If you have mods with multiblock structures:

  • Add corresponding block set to TrussMod.cfg
  • Example: S:alveary=1382 or S:railcraft_tank="452:0,452:1,452:2" (use block name instead of id for 1.7)

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