trinkets-4.1.0-rc.1+26.2.jar
Curse Maven Snippet
What's new
- Added support for toggling visibility of Trinkets:
- It's disabled by default and needs to be enabled by the server to work. Toggling it on client alone (when not in singleplayer) will do nothing.
- Trinkets will be disabled both locally and for any other player seeing you.
- This was a requested feature, and while I originally though about making it an addon, decided to just add it direct as default disabled thing.
- Added support for decorative / cosmetic slots:
- It's disabled by default and needs to be enabled by the server to work. Toggling it on client alone (when not in singleplayer) will do nothing.
- Trinkets in this slot won't apply any gameplay effect, instead being just visual.
- Trinkets in cosmetic slots will override rendering of the one in regular slot.
- This was a requested feature, and while I originally though about making it an addon, decided to just add it direct as default disabled thing.
- Reworked Trinket slot logic to no split the slot ids from visual position of slots:
- This allows more flexibility / future changes, while preventing slot id desyncs.
- Additionally changed the Force Sidebar option to a Style selector with these options:
- Default - Classic style of Trinkets, equal to old
OFFvalue, - Grouped Sidebar - Sidebar that keeps the slot groups, equal to old
ONvalue, - Flat Sidebar - Sidebar, but all slots are visible at all times (NEW!).
- Added
trinkets:any_trinketpredicate type for slot definitions. - Added option to highlight compatible slots (disabled by default).
- Added
TrinketCanUnequipCallback, matching the equip based one (or canUnequip on TrinketCallback). - The data driven rendering is now part of the api, allowing data-generation of related files as well as easy way to add custom logic to it.
- Lanterns now have a default visuals when put in Belt slot.
- Bunch of bugfixes, including a crash™
Full Changelog: https://github.com/Patbox/trinkets/compare/4.1.0-beta.3+26.2…4.1.0-rc.1+26.2
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