Trinity

Adds nuclear bombs to NuclearCraft.

File Details

Trinity 0.1.0

  • B
  • Dec 24, 2019
  • 1.74 MB
  • 199
  • 1.12.2
  • Forge

File Name

Trinity 0.1.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trinity-354949:2848764")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Added "shockwave" effect that destroys surviving structures in and around the crater, unless they are made of highly blast-resistant blocks.

- Small improvements to fallout rendering.

- Option to enable/disable fallout rendering. Enabled by default.

- Trees in the outermost parts of the wasteland zone are not burned, and instead lose most of their leaves.

- Nuclear explosions now leave a little less fire behind.

- Oceans are no longer converted to nuclear wastelands.

- Nuclear crater biome, with even higher radiation levels.

- Some Thaumcraft 6 integration; Nuclear explosions now shred the local aura field, leaving it completely empty until it slowly begins to recharge from surviving thaumic crystal deposits.