TriggerCommand-1.0.jar
Curse Maven Snippet
What's new
⚡ TriggerCommand 1.0 — Initial Official Release
Welcome to the first official release of TriggerCommand & TriggerCommand-UI for Minecraft 1.20.1 (Forge)!
🌟 Highlights & Features:
- Unified Event Engine: Seamless trigger binding for Entities, Blocks, 3D Block Areas, and Items.
- Standardized Metadata Chain:
<repeat> <mode> [permission] run <command>across all subsystems. - Execution Modes: Full support for
instant,tick,each, andgroup(general) plussingleandallstack consumption (items). - Brigadier Integration: Context-aware autocompletions, recursive NBT predicates (
#minecraft:chests{...}), and relative context execution (as @s/at ~ ~ ~). - Trigger Groups & Tracing:
/triggergroup define,add,trace, and centralizedresetfor synchronized dungeon/quest automation. - Interactive Node Graph GUI: Run
/triggercommand showto pan, zoom, inspect nodes, and edit triggers with cycle buttons ([ > ],[ @ ],[ # ]) and right-click backward browsing. - Server-Side Optional: Dedicated servers can run TriggerCommand with 100% vanilla client support (
displayTest = IGNORE_SERVER_VERSION). - Full Localization (i18n): Out-of-the-box English and Spanish translations (
en_us.json,es_es.json,es_mx.json).
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