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TriggerCommand

A powerful event-driven command & logic orchestrator for Forge. Attach reactive command logic to entities, blocks, 3D areas, and items with an optional visual node graph UI.
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TriggerCommand-1.0.jar

File nametriggercommand-1.0.jar
Uploader
MisterBartraMisterBartra
Uploaded
Oct 24, 2026
Downloads
5
Size
203.9 KB
Mod Loaders
Forge
File ID
9306557
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:triggercommand-1762861:9306557")

Learn more about Curse Maven

What's new

⚡ TriggerCommand 1.0 — Initial Official Release

Welcome to the first official release of TriggerCommand & TriggerCommand-UI for Minecraft 1.20.1 (Forge)!

🌟 Highlights & Features:

  • Unified Event Engine: Seamless trigger binding for Entities, Blocks, 3D Block Areas, and Items.
  • Standardized Metadata Chain: <repeat> <mode> [permission] run <command> across all subsystems.
  • Execution Modes: Full support for instant, tick, each, and group (general) plus single and all stack consumption (items).
  • Brigadier Integration: Context-aware autocompletions, recursive NBT predicates (#minecraft:chests{...}), and relative context execution (as @s / at ~ ~ ~).
  • Trigger Groups & Tracing: /triggergroup define, add, trace, and centralized reset for synchronized dungeon/quest automation.
  • Interactive Node Graph GUI: Run /triggercommand show to pan, zoom, inspect nodes, and edit triggers with cycle buttons ([ > ], [ @ ], [ # ]) and right-click backward browsing.
  • Server-Side Optional: Dedicated servers can run TriggerCommand with 100% vanilla client support (displayTest = IGNORE_SERVER_VERSION).
  • Full Localization (i18n): Out-of-the-box English and Spanish translations (en_us.json, es_es.json, es_mx.json).

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