Trigger Mobs

(also 1.21.1-NeoForge) Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)

File Details

triggermobs-neoforge-1.21.1-1.5.2.jar

  • R
  • May 6, 2026
  • 201.11 KB
  • 10
  • 1.21.1
  • NeoForge

File Name

triggermobs-neoforge-1.21.1-1.5.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:trigger-mobs-1412118:8050379"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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NeoForge / Minecraft 1.21.1 (mod version 1.5.2)

  • Port to NeoForge with neoforge.mods.toml and [[mixins]] config.
  • NtglServerPlayHandlerAggroMixin — Skip NTGL’s hostile sound-radius aggro sweep for non-player shooters.
  • MobGunAttackGoal — Target validity + monster-vs-monster friendly-fire gate; piglin aggression guard; NTGL GunAttackGoal stripped for monsters/guards holding NTGL weapons.
  • Config bootstrap no longer reads Forge config getters before the common spec loads (avoids spurious “config not loaded” errors).