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Trigger Mobs

(also 1.21.1-NeoForge) Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)
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triggermobs-forge-1.20.1-1.4.0.jar

File nametriggermobs-forge-1.20.1-1.4.0.jar
Uploader
spock117spock117
Uploaded
Mar 13, 2026
Downloads
29
Size
197.4 KB
Mod Loaders
Forge
File ID
7749510
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trigger-mobs-1412118:7749510")

Learn more about Curse Maven

What's new

Version 1.4.0

  • Loot Integrations chest loot: Added optional integration with Loot Integrations and its addon packs. TriggerMobs now ships datapack-style JSONs under the lootintegrations namespace that inject CGS guns, CGS attachments, and CGS ammo into combat/adventure structure chests (vanilla dungeons, pillager outposts, strongholds, bastions, ancient cities, Integrated Villages, Underground Villages, etc.). Controlled via new config flags includeLootGuns, includeLootAttachments, and includeLootAmmo in triggermobs-common.toml.
  • CGS-only loot tables: Introduced internal TriggerMobs loot tables (triggermobs:loot/triggermobs_loot_guns, triggermobs:loot/triggermobs_loot_attachments, triggermobs:loot/triggermobs_loot_ammo) that contain only Create:Gunsmithing weapons, attachments, and ammo (no NTGL base ammo). These are used exclusively as sources for Loot Integrations.

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