Trigger Mobs

(also 1.21.1-NeoForge) Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)

File Details

triggermobs-forge-1.20.1-1.4.0.jar

  • R
  • Mar 13, 2026
  • 197.40 KB
  • 7
  • 1.20.1
  • Forge

File Name

triggermobs-forge-1.20.1-1.4.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trigger-mobs-1412118:7749510")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 1.4.0

  • Loot Integrations chest loot: Added optional integration with Loot Integrations and its addon packs. TriggerMobs now ships datapack-style JSONs under the lootintegrations namespace that inject CGS guns, CGS attachments, and CGS ammo into combat/adventure structure chests (vanilla dungeons, pillager outposts, strongholds, bastions, ancient cities, Integrated Villages, Underground Villages, etc.). Controlled via new config flags includeLootGuns, includeLootAttachments, and includeLootAmmo in triggermobs-common.toml.
  • CGS-only loot tables: Introduced internal TriggerMobs loot tables (triggermobs:loot/triggermobs_loot_guns, triggermobs:loot/triggermobs_loot_attachments, triggermobs:loot/triggermobs_loot_ammo) that contain only Create:Gunsmithing weapons, attachments, and ammo (no NTGL base ammo). These are used exclusively as sources for Loot Integrations.