Trigger Mobs

(also 1.21.1-NeoForge) Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)

File Details

triggermobs-forge-1.20.1-1.3.5.jar

  • R
  • Feb 22, 2026
  • 176.82 KB
  • 102
  • 1.20.1
  • Forge

File Name

triggermobs-forge-1.20.1-1.3.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trigger-mobs-1412118:7661570")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Remove blazegun from mob/guard pools and datapacks

  • Blazegun not usable by mobs; remove from ADVANCED_WEAPONS spawn pool
  • Remove from default guard weapon override (mobWeaponOverrides)
  • Remove from guard datapack: guard_armor loot table and convertible_guard_items tag
  • GuardLootTableEvents: drop cgs_blazegun from CGS_POOL_NAMES