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Trigger Mobs

(also 1.21.1-NeoForge) Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)
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triggermobs-forge-1.20.1-1.3.5.jar

File nametriggermobs-forge-1.20.1-1.3.5.jar
Uploader
spock117spock117
Uploaded
Feb 22, 2026
Downloads
117
Size
176.8 KB
Mod Loaders
Forge
File ID
7661570
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trigger-mobs-1412118:7661570")

Learn more about Curse Maven

What's new

Remove blazegun from mob/guard pools and datapacks

  • Blazegun not usable by mobs; remove from ADVANCED_WEAPONS spawn pool
  • Remove from default guard weapon override (mobWeaponOverrides)
  • Remove from guard datapack: guard_armor loot table and convertible_guard_items tag
  • GuardLootTableEvents: drop cgs_blazegun from CGS_POOL_NAMES

This mod has no additional files