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Trigger Mobs

(also 1.21.1-NeoForge) Makes NTGL [NukaTeam's Gun Lib] guns and Create: Gunsmithing guns usable by mobs and guards/recruits from guard-villagers, and recruits mod if they are holding them (also with spawn logic and loot integrations support)
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triggermobs-forge-1.20.1-1.1.0.jar

File nametriggermobs-forge-1.20.1-1.1.0.jar
Uploader
spock117spock117
Uploaded
Dec 26, 2025
Downloads
157
Size
52.7 KB
Mod Loaders
Forge
File ID
7379333
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trigger-mobs-1412118:7379333")

Learn more about Curse Maven

What's new

v1.1.0: Optional Create:Gunsmithing support and Forge events-based mob item pickup
    
    Main Features:
    - Optional support for Create:Gunsmithing with weapon-specific AI
    - Weapon-specific behaviors for Flintlock, Revolver, Shotgun, Nailgun, Gatling, Blazegun, Launcher, Pneumatic Hammer, and Frag Grenade
    - Dynamic strategy switching based on weapon type
    
    Technical Changes:
    - Replaced Mixin with Forge events for mob item pickup (TickEvent.LevelTickEvent)
    - Mobs now properly drop non-weapon/non-tool items
    - Dual-wielding support for one-handed NTGL weapons
    - Cleaned up debug logging
    - Event-based approach is more reliable and maintainable

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