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Trigger Craft

Are you familiar with World Trigger? Wished there was a mod for it for Minecraft? Well, that's exactly what this mod does! Not another magic RPG mod ;)
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Trigger Craft - v0.2.0 [Neoforge, 1.21.8, RELEASE].jar

File nameTrigger Craft - v0.2.0 [Neoforge, 1.21.8, RELEASE].jar
Uploader
WSalmonWSalmon
Uploaded
Aug 10, 2026
Downloads
11
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8614998
Type
R
Release
Supported game versions
  • 1.21.8

Curse Maven Snippet

NeoForge

implementation "curse.maven:trigger-craft-1637579:8614998"

Learn more about Curse Maven

What's new

v0.2.0

Changelogs

  • New Triggers
    • Hound - The most unoptimized
    • Meteor
    • Viper
    • Lightning
  • Gameplay
    • Grasshopper
      • Faces upright as of the moment
      • Increased the range it activates your jump
      • Decreased Trion cost
      • Now has a default jump animation
    • The default max Trion has changed from 100 to 70
    • Yūma’s Black Trigger has increased Safe Fall Distance (18 -> 130)
    • Increased jump power and strength in Trion Bodies
    • Renamed Yūma’s Black Trigger (Black Trigger -> Yūma’s Black Trigger)
    • Guns have a super simplistic recoil now
    • Shield
      • Now has 4 modes (4th requires shield on both Sub and Main Trigger)
      • Retextured the Trion Shield
      • Removed the forming cracks the more Shield’s durability decreases, it now instead fades
      • Now has Icons
    • Camera Shake happens when you parry, use Senkū, guns, and some abilities
    • Bail Out now breaks stronger blocks in its way
    • Remade the UI Icons for Asteroid
    • Egret and Handgun now dematerialize when you have them in your Inventory for some reason without having your Trigger Body active
    • Optimized Asteroid
    • Handgun now decreases your movement when you’re aiming
  • Combat
    • Asteroid
      • Buffed damage
      • You have to hold the respective Trigger Bind while pressing LMB to activate it again, this allows for usage of other Triggers without accidentally shooting
    • Kogetsu
      • Significantly buffed in damage
    • Senkū
      • Fixed Stance animation locking you when you cancel early
      • Now breaks blocks
    • Egret
      • Buffed damage
      • Decreased shooting cooldown by 1 second
    • Handgun
      • Buffed damage
  • Multiplayer
  • Fixes
    • Asteroid had insane knock back, that was a mistake on my part, I was half-asleep when I tweaked asteroid before the release of 0.1.0
    • You now play the animations when you use grasshopper in first person
    • Fixed inconsistent Kogetsu damage at vertical swings
    • Shield now functions properly even after destroyed
    • Decreased the Trion Gases that appear when leaking
    • Increased the threshold damage required for “Critical Damage”
    • Fixed Shield maintenance consumption, you would still recover Trion while maintaining shield where the recovery rate was faster than the consumption rate. It now stops recovering while maintaining shield.
    • Fixed Camera Shake not working, it now happens to the client only
    • Fixed your player not getting hungry and having infinite oxygen underwater. That’s only supposed to be when you’re in your Trigger Body.
    • Fixed the one missing pixel in one of the Trion Bar’s frames
    • Did some tweaks to Bail Out activation
      • Bailing Out now resets your Trion Recovery Grace and allows regeneration of Trion instantly if you’ve recently used a Trigger
    • Did some fixing with the shield when destroyed, it normally checks for the closest player and works from there but I made it so that it checks ALL nearby players to find its deployer
    • Sniper and Gunner Triggers are now fixed, while you were aiming and dematerialized the Trigger, you will still be in aiming mode and have the movement reduction
  • Other
    • Gave the mod a logo
    • Gave the mod some medium JP lang support, will focus on it soon as well.

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