Trigger Craft - v0.2.0 [Neoforge, 1.21.8, RELEASE].jar
Curse Maven Snippet
What's new
v0.2.0
Changelogs
- New Triggers
- Hound - The most unoptimized
- Meteor
- Viper
- Lightning
- Gameplay
- Grasshopper
- Faces upright as of the moment
- Increased the range it activates your jump
- Decreased Trion cost
- Now has a default jump animation
- The default max Trion has changed from 100 to 70
- Yūma’s Black Trigger has increased Safe Fall Distance (18 -> 130)
- Increased jump power and strength in Trion Bodies
- Renamed Yūma’s Black Trigger (Black Trigger -> Yūma’s Black Trigger)
- Guns have a super simplistic recoil now
- Shield
- Now has 4 modes (4th requires shield on both Sub and Main Trigger)
- Retextured the Trion Shield
- Removed the forming cracks the more Shield’s durability decreases, it now instead fades
- Now has Icons
- Camera Shake happens when you parry, use Senkū, guns, and some abilities
- Bail Out now breaks stronger blocks in its way
- Remade the UI Icons for Asteroid
- Egret and Handgun now dematerialize when you have them in your Inventory for some reason without having your Trigger Body active
- Optimized Asteroid
- Handgun now decreases your movement when you’re aiming
- Grasshopper
- Combat
- Asteroid
- Buffed damage
- You have to hold the respective Trigger Bind while pressing LMB to activate it again, this allows for usage of other Triggers without accidentally shooting
- Kogetsu
- Significantly buffed in damage
- Senkū
- Fixed Stance animation locking you when you cancel early
- Now breaks blocks
- Egret
- Buffed damage
- Decreased shooting cooldown by 1 second
- Handgun
- Buffed damage
- Asteroid
- Multiplayer
- Fixes
- Asteroid had insane knock back, that was a mistake on my part, I was half-asleep when I tweaked asteroid before the release of 0.1.0
- You now play the animations when you use grasshopper in first person
- Fixed inconsistent Kogetsu damage at vertical swings
- Shield now functions properly even after destroyed
- Decreased the Trion Gases that appear when leaking
- Increased the threshold damage required for “Critical Damage”
- Fixed Shield maintenance consumption, you would still recover Trion while maintaining shield where the recovery rate was faster than the consumption rate. It now stops recovering while maintaining shield.
- Fixed Camera Shake not working, it now happens to the client only
- Fixed your player not getting hungry and having infinite oxygen underwater. That’s only supposed to be when you’re in your Trigger Body.
- Fixed the one missing pixel in one of the Trion Bar’s frames
- Did some tweaks to Bail Out activation
- Bailing Out now resets your Trion Recovery Grace and allows regeneration of Trion instantly if you’ve recently used a Trigger
- Did some fixing with the shield when destroyed, it normally checks for the closest player and works from there but I made it so that it checks ALL nearby players to find its deployer
- Sniper and Gunner Triggers are now fixed, while you were aiming and dematerialized the Trigger, you will still be in aiming mode and have the movement reduction
- Other
- Gave the mod a logo
- Gave the mod some medium JP lang support, will focus on it soon as well.
This mod has no additional files

