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Trigger Craft

Are you familiar with World Trigger? Wished there was a mod for it for Minecraft? Well, that's exactly what this mod does! Not another magic RPG mod ;)
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Trigger Craft - v0.1.0 [Neoforge, 1.21.8, BETA].jar

File nameTrigger Craft - v0.1.0 [Neoforge, 1.21.8, BETA].jar
Uploader
WSalmonWSalmon
Uploaded
Aug 6, 2026
Downloads
7
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8586199
Type
R
Release
Supported game versions
  • 1.21.8

Curse Maven Snippet

NeoForge

implementation "curse.maven:trigger-craft-1637579:8586199"

Learn more about Curse Maven

What's new

v0.1.0

 

Changelogs

    • Added:
      • Handgun (11)
      • Egret (12)
      • Grasshopper (8)
    • Main
      • Trion won’t regenerate for 2 seconds after using it.
      • Yūma’s Black Trigger regenerates Trion 35% faster than usual when active.
      • Optimized Trigger Activation
      • Fixed Environmental Damage bypassing the Trion Body protection, there was a ordering problem in the code
      • You do not take damage in Bail Out now
      • You now leak Trion gas, a new particle that appears when you take critical damage, critical damage are caused when you take large amounts of damage in one hit.
      • All combat triggers will now disable and cannot be used when your Trigger Body is inactive.
      • The Trigger overlay will now only appear when your Trigger is active
      • Fixed a multiplayer de-sync with sidestepping for guest clients
      • Trion Bodies do not take tick damage such as environmental or spam damage
      • Fixed mobility jumping client problems on servers
      • Parrying still dealt to your Trion, that is now fixed
    • Asteroid
      • Does not bug out a “double-spawn” when it is currently activated
      • Flies completely straight and does not change direction to where the player is looking
      • Asteroid now only has a lifetime of 2 seconds before exploding mid-air.
      • You can select formation types for Asteroid now by tapping your Secondary Hold Activator while holding the Trigger keybind with Asteroid selected. There are only 5 formations for all Trion Projectiles: Concentrated, Dense, Wide, Scatter, and Ultra-Wide, it will also have an overlay showing what current mode you have.
      • Asteroid will only hover in your front when the modes are in the “Concentrated Types”
    • Shield
      • Shield now glows and does not show the unsightly damage effect
      • You can see mobs through shield now, although trippy, you get used to it after some time, it’s useful.
      • Does not take up Trion when damaged and only does when destroyed
      • Added cracks which intensify depending on how close the Trion Shield is to breaking
      • The shield also increases the amount of Trion required to maintain the more it is damaged due to Trion leakage
      • Shield now has an activation and deactivation animation
    • Kogetsu
      • Kogetsu now disables whenever EITHER sub or main trigger does not have it or Sēnku selected
      • Kogetsu has been removed from the Creative Inventory
    • Sēnku
      • Sēnku now have stance and activation animations
      • Added one particle effect
      • Added a sound effect for both sheathing and unsheathing

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