Trigger Craft - v0.1.0 [Neoforge, 1.21.8, BETA].jar
Curse Maven Snippet
What's new
v0.1.0
Changelogs
- Added:
- Handgun (11)
- Egret (12)
- Grasshopper (8)
- Main
- Trion won’t regenerate for 2 seconds after using it.
- Yūma’s Black Trigger regenerates Trion 35% faster than usual when active.
- Optimized Trigger Activation
- Fixed Environmental Damage bypassing the Trion Body protection, there was a ordering problem in the code
- You do not take damage in Bail Out now
- You now leak Trion gas, a new particle that appears when you take critical damage, critical damage are caused when you take large amounts of damage in one hit.
- All combat triggers will now disable and cannot be used when your Trigger Body is inactive.
- The Trigger overlay will now only appear when your Trigger is active
- Fixed a multiplayer de-sync with sidestepping for guest clients
- Trion Bodies do not take tick damage such as environmental or spam damage
- Fixed mobility jumping client problems on servers
- Parrying still dealt to your Trion, that is now fixed
- Asteroid
- Does not bug out a “double-spawn” when it is currently activated
- Flies completely straight and does not change direction to where the player is looking
- Asteroid now only has a lifetime of 2 seconds before exploding mid-air.
- You can select formation types for Asteroid now by tapping your Secondary Hold Activator while holding the Trigger keybind with Asteroid selected. There are only 5 formations for all Trion Projectiles: Concentrated, Dense, Wide, Scatter, and Ultra-Wide, it will also have an overlay showing what current mode you have.
- Asteroid will only hover in your front when the modes are in the “Concentrated Types”
- Shield
- Shield now glows and does not show the unsightly damage effect
- You can see mobs through shield now, although trippy, you get used to it after some time, it’s useful.
- Does not take up Trion when damaged and only does when destroyed
- Added cracks which intensify depending on how close the Trion Shield is to breaking
- The shield also increases the amount of Trion required to maintain the more it is damaged due to Trion leakage
- Shield now has an activation and deactivation animation
- Kogetsu
- Kogetsu now disables whenever EITHER sub or main trigger does not have it or Sēnku selected
- Kogetsu has been removed from the Creative Inventory
- Sēnku
- Sēnku now have stance and activation animations
- Added one particle effect
- Added a sound effect for both sheathing and unsheathing
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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