Trident AC 0.9.0-beta.3
Curse Maven Snippet
What's new
Trident AC 0.9.0-beta.3 (changes since beta.2)
New
- Staff ranks: Helper, Moderator and Admin, with permissions you can edit per rank and per player (DevTools -> STAFF & RANKS, or /trident staff). Helpers can escalate reports to a moderator.
- Detection checks you can switch on or off one by one, and set to log only / flag / kick / ban (DevTools -> DETECTION CHECKS, or /trident checks).
- New checks: walking on water, step, fast ladder, block reach, x-ray ore ratio and chat spam. Experimental checks, off by default: high jump, phase, walking in a container and illegal items.
- Vanish: /trident vanish hides moderators and admins from players who are not staff. There is no body, no player list entry, and no join/leave/death/advancement messages. It switches off again when you leave or the server restarts.
- Spectate improvements:
- Hear the target through Simple Voice Chat.
- See block changes, drops, projectiles, poses and held items.
- Invisible players are shown.
- A banner shows when the target has a container open.
- Staff can see every player's resource packs (Mods -> Players), with suspicious ones marked.
- An optional developer log for bug reports (/trident diag on).
- Players get a clickable /myreports hint after filing a report.
Fixed / improved
- Works with other mods: explosions, mines, launch pads, vehicle bumps, vehicles of any mod, attacks a mod makes for the player (e.g. drone strikes), speed/jump blocks, mod-cancelled falls and wall clinging no longer cause false flags. Tested together with Immersive Vehicles, Superb Warfare, TACZ, Vic's Point Blank and MineTraps.
- Fixed in the movement checks:
- Honest long falls were wrongly reported as no-fall.
- Ground spoofing and walking on water never triggered.
- 1-block step hacks slipped through.
- Spectate no longer breaks when the target leaves, dies, respawns, teleports or changes dimension, or when the spectator dies. The waiting body is protected and cannot act.
- The spectate camera follows the target without lag. Chunks load nearest first without making the server generate terrain, and a short server lag spike when following a far-away teleport is gone.
- Much lighter on the server: data files are saved in the background, the report queue is rate limited and size capped, gun fights no longer copy inventories on every hit, and movement checks are cheaper. Nothing runs per frame on a player's game unless they are being spectated.
- Every event handler is guarded, so an error in Trident can no longer crash the server.
- Mutes now survive a restart. Keybinds have proper names in the controls screen.
Notes
- This is still a beta. The experimental checks are off by default on purpose, because some mods can trigger them.
- If a modded vehicle's riders ever get flagged, add the mod to carrierEntities in config/tridentac-common.toml.
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