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Tricky Trials +

Tricky Trials + is a mod that expands on 1.21 (the tricky trials update)
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TrickyTrials+-1.21-3.0.0

File nameTrickyTrials+-1.21-3.0.0.jar
Uploader
BelgieYTBelgieYT
Uploaded
Aug 4, 2024
Downloads
243
Size
2.5 MB
Mod Loaders
Forge
File ID
5594288
Type
R
Release
Supported game versions
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:tricky-trials-plus-1033844:5594288"

Learn more about Curse Maven

What's new

[What's New:] ● Added the Moolin Mob ● Added the Redstone Beast Mob ● Added the Chert Block Set ● Added the Safe Block ● Added the Player Detector Block ● Added the Labyrinth Core Block ● Added 3 new Elemental Shaft Blocks ● Added 1 new Vault Variant ● Added 1 new Key Item ● Added 2 new Pottery Sherds ● Added 3 new Smithing Templates ● Added the Lock Pick Item ● Added the Wrench Item ● Added the Ancient Root Item ● Added the Trial Shard Item ● Added the Heart of the Beast Item ● Added the Labyrinth Structure ● Added the Redstone Mine Structure ● Added the Labyrinth Curse Status Effect ● Added 4 new Advancements

[What's Changed:] ● Changes to Titanium ● Changes to the Ominous Cage ● Changes to the Tricky Chambers ● Changes to the Prismarine Fortress ● Changes to Block & Item textures ● Changes to Vault Loot Tables ● Changes to the Bouldering Zombie ● Changes to the Soul Essence ● Changes to the Fire Charge ● The Trial Knight now has a new Visual Effect ● Dreaming Bottles can now be brewed ● Ominous Slate now generates in the Overworld's Deepslate Layers ● The Bubze is now called the Bubblze ● The Parasite is now called the Bristle ● The Lobber Zombie is now called the Lobber ● The Viler Witch now throws Lingering Potions instead of Splash Potions ● The Tool Tip of the Fire Resistance Upgrade now matches the Style of other Item Tool Tips ● Reduced the Shulker's Chance to drop a City Key from 50% to 10%

[Moolin Mob:] ● Occasionally found in Overworld Caves, the Moolin is a neutral Mob, relative to the Piglins, that yields a Diamond Axe ● It has 40 HP, and when fed Ancient Roots, it can give a Map that leads to one of the following Structure in exchange: ○ Map to the Labyrinth ○ Map to the Redstone Mine ○ Map to the Blitze Dungeon ○ Map to the Tricky Chambers ● Moolins are a neutral Mob, meaning that they will fight back if provoqued by an Entity

[Redstone Beast Mob:] ● Found in the Redstone Mine, the Redstone Beast is a Golem-like Mob conceived by the Moolins to fend off players ● It has Redstone Lamps on its shoulders, a Crafter on its back, 100 Health Points, and it's hostile towards any player it comes across ○ If it finds a Target, its Lamps turn on, which can help indicate players when it's Hostile ● When killed, the Beast will occasionally drop its Heart, which can then be used in Crafting Recipes

[Chert Block Set:] ● Chert is a new Stone Type that makes up the majority of the Labyrinth Structure ● It comes in the following Variants: ○ Regular Chert (+ Stairs, Slabs & Walls) ○ Chert Bricks (+ Stairs, Slabs & Walls) ○ Polished Chert (+ Stairs, Slabs & Walls) ○ Chiseled Chert, which has a player-looking Face carved in it ● All main Chert Blocks are affected by the Labyrinth Curse Effect, and thus can't be broken by any player with that Effect applied to them

[Safe Block:] ● The Safe is a new Block that players can use to store Items ● It can either be found in the Labyrinth's Treasure Room, or it can be crafted using Iron Ingots, Cobblestone, Redstone Dust, a Chest, and a Heart of the Beast ● When given a Redstone Signal, the Safe will become locked, and won't be able to be opened by any player until the Signal is removed ○ In addition to this, the Safe can conduct Redstone Signals, meaning that multiple Safes can be locked using one Signal & Repeaters

[Player Detector Block:] ● Crafted using Copper Blocks, Diamonds, and a Heart of the Beast, the Player Detector is a new Block that's based off the 1.21 Trial Chamber Concept Arts ● When placed, it'll detect any player in a Radius of 8 Blocks, giving out a Redstone Signal if attached to a Redstone Comparator ○ Players do not need to be in the Block's eyesight to be detected, which can make the Detector useful when it comes to building Traps ○ The Redstone Signal given by the Player Detector has a Level of 15

[Labyrinth Core Block:] ● The Labyrinth Core is a new Block that generates in the Labyrinth's Treasure Room ● It constantly gives the Labyrinth Curse Effect to players that are located in (Or close to) the Structure until it is broken ● The Block has a "Redstone Core" inside of it, which always faces the closest player to it ○ When the Labyrinth Core is broken, it drops that Redstone Core, which can then be used for decoration

[Elemental Shaft Blocks:] ● Elemental Shafts are new, decorative Variants of the Rods dropped by the Elementals ● They are crafted from 2 Rods of the same Mob Type, can be placed in multiple directions similarly to End Rods, and emit a Light Level of 15 ● The Shafts currently come in the following Variants: ○ Blaze Shaft ○ Breeze Shaft ○ Bubblze Shaft

[New Vault Type:] ● Added a new Vault Type that is found in the Prismarine Fortress: the Elder Vault ○ It is made of Prismarine and has the Eye of a Guardian ● Elder Vaults are opened with their respective Keys and have a Loot table that includes: ○ Sponges ○ Coral Blocks ○ "Elder" Armor Trim Smithing Templates ○ Potions of Water Breathing

[New Key Item:] ● Added the Elder Key, which is dropped from kiling Bubblzes, with a 10% Chance of doing so ● It is used to open the Elder Vault

[New Pottery Sherds:] ● Added 2 new Pottery Sherds that now generate in the Tricky Chambers: "Viler" & "Infested" ○ The "Viler" Sherd has a Viler Witch's Face carved into it ○ The "Infested" Sherd has a Silverfish Illustration carved into it

[New Smithing Templates:] ● Added 3 new Smithing Templates used for Armor Trimming: "Heavy", "Omen" & "Elder" ○ The "Heavy" Smithing Template is occasionally rewarded by Tricky Chamber Vaults ○ The "Omen" Smithing Template is occasionally rewarded by Ominous Tricky Chamber Vaults ○ The "Elder" Smithing Template is occasionally rewarded by Elder Vaults

[Lock Pick Item:] ● Crafted from 5 Trial Shards and 2 Copper Ingots, the Lock Pick allows players to reset certain properties of Blocks found in Trial Chambers and other Structures ● Indeed, if it is used on any Type of Vault that was already unlocked, that Vault will then become unlockable once more ○ However, players will still need to use a Trial Key to get the Rewards from the Block ● It can also be used on a Trial Spawners that's on Cooldown, stopping said Cooldown and making the Spawner activate once more ● Just like Trial Keys, Lock Picks will vanish when used

[Wrench Item:] ● Found in the Labyrinth's Treasure Loot and in the Redstone Mine's Barrels, Wrenches can be used by players to rotate certain Redstone Components ○ Simply Right-Clicking on said Components won't do anything however, and the player needs to crouch to use the Item ● Components that are affected by the Wrench's use include the following: ○ Repeaters ○ Buttons ○ Pistons ○ Storage Blocks such as Barrels ○ Trapdoors ● Wrenches have 64 Durability, and they can be repaired using Iron Ingots

[Ancient Root Item:] ● Collected from Ancient Roots hanging from the Cave ceilings, this Item can either be eaten by players or used for trading ○ When eaten, it gives 6 Nutrition Points, and does not provide any Status Effect when doing so ○ Ancient Roots can also be given to a Moolin, this Mob then eating it and giving a Map to a certain Structure in exchange ● The Item can be placed on Celilings as well, having the same Model and texture as the Roots it is collected from

[Trial Shard Item:] ● The Trial Shard is a new Item that can be dropped from Mobs summoned by a Trial Spawner, with a 10% Chance of doing so ● It is used for 2 Crafting Recipes ○ 5 Trial Shards are required in the Recipe for the Lock Pick ○ 5 Trial Shards are required in the Ominous Cage's Recipe as well, which has been updated and no longer contains Iron Bars

[Heart of the Beast Item:] ● Occasionally dropped from Redstone Beasts upon death, the Heart of the Beast is a new Item that can be used in Recipes for new Redstone Components ○ There are 2 of them, each one requiring only one of the Item ○ These Recipes are for the Safe & the Player Detector

[Labyrinth Structure:] ● Found under Jungles and built out of Chert & Copper, the Labyrinth is a new Structure that was based off the 1.21 Update's Trial Chamber Concept Arts ● As its name suggests, it mainly consists of a Maze full of Traps & Mobs, and it contains a Treasure Room that has both various & precious Loot ○ These Traps either include Blocks that'll slow down players in their Exploration, or Spawners that can summon Lobbers & Cave Spiders ○ The Loot, however, contains Redstone Components, Building Blocks, and other Items such as Diamonds or the newly-added Wrench ● The Treasure Room is also provided with a Labyrinth Core, which prevents players from digging through the Maze and easily finding the Rewards

[Redstone Mine:] ● Located deep underground, the Redstone Mine is a new Structure made of Deepslate that contains loads of Redstone as well as a new Mob: the Redstone Beast ○ This Mob will naturally spawn inside of the Mines ● At the center of the Structure can be found a Lake with a proceduraly-generated Bridge on it ● On each side of the Main Hall, Tunnels leading to Rail Tracks with even more Redstone, as well as occasional Barrels with Redstone-themed Loot in them, can be found

[Labyrinth Curse Status Effect:] ● Applied to players that are located near a Labyrinth Core, the Labyrinth Curse Effect prevents those players from breaking the Blocks that make up the Labyrinth ● These Blocks mainly include Copper Blocks, Copper Bulbs, and Chert Blocks ○ Among the Copper Blocks & Bulbs, only the regular, and Waxed, Unoxidized Variants of them will become unbreakable ○ None of the "modified" Chert Blocks, which include Stairs, Slabs, and Walls, will become unbreakable ● Any player that has the Effect will keep it until they are far enough from any Labyrinth Core or until said Core is destroyed

[New Advancements:] ● Added 4 new Advancements related to the Prismarine Fortress, the Labyrinth & the Moolin: ○ "This isn't Atlantis" - Step foot in a Prismarine Fortress ○ "Guardian's Gift" - Unlock an Elder Vault with an Elder Key ○ "Lost to time" - Step foot in a Labyrinth ○ "Food Exchange" - Give a Moolin Ancient Roots

[Titanium Changes:] ● Titanium has been reworked once more, and now comes with a Heating System ○ If Titanium Blocks are placed in the Nether, they'll eventually heat and turn into a Blue-Tinted Metal ● All textures of Titanium have been revamped ○ Regular Titanium no longer has the Yellow Tint it had in V1.0 & V2.0 ○ The Design of Cut Titanium now ressembles the original Design for Cut Copper shown in Minecraft Live 2020 ○ Chiseled Titanium now showcases an Illager's Face with the Word "Vex" written in Enchanting Alphabet ○ Titanium Bulbs now have a more square-looking Design ○ Titanium Doors & Trapdoors have gotten their Design retouched to feel more unique from Copper

[Ominous Cage Changes:] ● Various improvements to the Mob Spawning of the Block have been implemented: ○ Bogged, Bristles, Strays & Skeletons will now spawn yielding Bows ○ Vindicators will now spawn yielding Axes ○ Pillagers will now spawn yielding Crossbows ○ Mobs summon by the Ominous Cage will have a lower Chance to appear inside Blocks, where they'd then suffocate ○ The Cage will no longer summon Mobs if the World is in Peaceful Difficulty ● The Mob Type that the Block summons can no longer be changed while the Cage is already active ● When inactive, the Heavy Core inside the Ominous Cage will no longer spin ● The Cage now requires Trial Shards instead of Iron Bars in its Crafting Recipe ○ The Block's texture has been updated to now show the Shards' Colors

[Tricky Chamber Changes:] ● Tricky Chambers have recieved lots of Visual & Decoration Changes to make them feel more unique: ○ The Chambers now contain Heated Steel in addition to the already generating Regular Titanium ○ Replaced the Candles in the Corridor with Purple Candles ○ Replaced the "Flow" & "Guster" Pottery Sherds on the Corridor's Decorated Pots with "Viler" & "Infested" Sherds ○ Replaced the Dead Bushes in the Corridor's Flower Pots with Wither Roses ● The Loot Table for the Structure' Decorated Pots now includes Tricky Keys & Titanium Ingots ● Please Note: The Custom Tricky Chamber Rooms that were built by the Community are NOT included in this Update, but will eventually be implemented in a later Update!

[Prismarine Fortress Changes:] ● The Prismarine Fotress has recieved a massive Rework in the V3.0 Update, now have a new System for how it generates: ○ Now, instead of having 4 Staircases connecting to it, the Main Room will now lead to exactly 20 randomly-generated Rooms ○ These Rooms have 30 Variants, some containing Elder Vaults while others have Obstacles or Mobs such as Pufferfish or Axolotls ○ In addition to this, the main Room has been updated, now containing 2 Bubblze Spawners as well as Prismarine Pillars ● Above the Fortress, a Statue of the Bubblze can now be found

[Block & Item texture Changes:] ● The textures for the following Blocks have been updated: ○ Ominous Slate (+ Stairs, Slabs & Walls) ○ Ominous Slate Bricks (+ Stairs, Slabs & Walls) ○ Polished Ominous Slate (+ Stairs, Slabs & Walls) ○ Chiseled Ominous Slate ○ Chiseled Ominous Slate Bricks ● The textures for the following Items have been updated: ○ Titanium Ingot ○ Tricky Key ○ Ominous Tricky Key ○ "Venturous" Music Disc ○ Echo Flail

[Vault Loot Table Changes:] ● The following Changes have been made to the Tricky Vault's Loot Table: ○ Tricky Vaults can now eject the "Heavy" Armor Trim Smithing Template as a Reward ○ The Block can no longer eject the Heavy Core as a Reward so that Trial Chambers and their Ominous Events can be useful once more ● The following Changes have been made to the Ominous Tricky Vault's Loot Table: ○ Ominous Tricky Vaults can now eject the "Omen" Armor Trim Smithing Template as a Reward ○ The Block can no longer eject the Heavy Core as a Reward so that Trial Chambers and their Ominous Events can be useful once more ● Tricky Vaults & their Ominous Variant are now less likely to eject Equipment with Over-Max Enchantements as a Reward

[Bouldering Zombie Changes:] ● The texture of the Bouldering Zombie has been updated, and the Mob's Clothes now have new Colors ○ This Change has been made so that the Mob looks less flashy and more similar to Minecraft Earth's Bouldering Zombie ● The Speed of Baby Bouldering Zombies has been decreased

[Soul Essence Changes:] ● The texture of the Item has been updated, now showing a Soul Flame encapsulated in a Bottle ● Soul Essences can now only stack up to 1 Essence ● The Soul Essence for the Bubblze has been removed ○ This Change has been made as most other Ocean Mobs do not have their Soul Essences

[Fire Charge Changes:] ● Thrown Fire Charges will now create an Explosion when they hit a Mob or a Block ● They will also generate Fire in a certain Radius when doing so

[Trial Knight Visual Effect:] ● A new Visual Effect has been added to Trial Knights to indicate how much Damage they've taken: ○ As the Boss takes Damage, the 4 Light Parts of its Light Bulb will each turn off

[Brewing Dreaming Bottles:] ● Dreaming Bottles can now be prepared in a Brewing Stand ● To do so, combine a Water Bottle with a Phantom Membrane, and the Item will be brewed ○ Brewed Dreaming Bottles will have a Random Level between Levels 1 to 3

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