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Trickster

Learn magic and create spells from scratch. The only limit is your creativity!

File Details

2.0.0-beta.36 for 1.21.1

  • B
  • May 24, 2026
  • 3.39 MB
  • 40
  • 1.21.1+1
  • Fabric

File Name

trickster-2.0.0-beta.36.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:trickster-1137971:8137629"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Rewrote the spell editing screen. (@enjarai)
  - This allows for a few new interactions, and should make future additions easier.
  - You can now press F while hovering over a circle to "focus" on it, partially hiding all other branches of the spell.
    - In this mode, you can only interact with the focused circle and its children.
    - Press F again to exit.
  - Macros now no longer have an execution limit, and will keep running for as long as the spell screen is open.
  - The Mirror now no longer has an execution limit.
    - The Mirror has been generally changed to have an additional button in the interface that triggers evaluation of your spell.
- Added custom renderers for almost all fragment types. (@BlueMoonJune)
  - Numbers in particular are shown in a custom base-8 circular format.
  - Fragments can still be seen as their text representation using a Scryglass.
- Added a new palette of blocks: Gilded Tuff. (@BlueMoonJune)
  - Includes multiple variants with stairs, slabs, and walls.
  - Can be crafted with Tuff and Gold Nuggets
- Added Light Sconces. (@BlueMoonJune)
  - These blocks can be placed on walls, floors, and ceilings, or in midair.
  - They occupy the same block space as Lights conjured by spells.
  - They are purely decorative.
- Added rare structures to the world. (@BlueMoonJune, @aurakle, and @enjarai)
  - These structures contain tidbits of lore.
  - They occur very infrequently, and only in specific biomes.
  - They have no bearing on progression.
- Reworked Ploy of the Usurper. (@enjarai)
  - Teleportation now requires anchorpoints on both sides.
  - The new system also doubles as a blink ploy.
  - Made changes to make involuntary teleportation more difficult.
- Added compatibility with the Inline mod to render patterns in text. (@poolcritter)
- Changed map and list renderers to be more dynamic. (@Master-Bw3)
- Renamed Spell Ink to Esoteric Mana. (@enjarai)
  - Esoteric Mana can now be used to instantly refill knots by a certain amount.
  - Esoteric Mana also has a new texture. (@aurakle)
- Added Luminous Bottles. (@enjarai)
  - These can be made in a brewing stand, and are an intermediate for more efficiently creating Esoteric Mana.
- Various minor Tome improvements. (@aurakle)
- Made the position of spell slots on the inventory screen configurable. (@AshAxolotl)
- Added spell slots to the creative mode inventory screen. (@AshAxolotl)
- Added a trick overload to get the size of maps. (@AshAxolotl)
- Changed the way player velocity is acquired to be more representative of the player's actual velocity. (@enjarai)
- Changed Shared Fate to ignore invisible entities. (@AshAxolotl)
- Added more config options related to block swapping. (@AshAxolotl)
- Removed the Warding Charm and the old Ward system. (@aurakle)
  - This will be replaced by a new system in the near future.
- Fixed floating point issues with spell construct renderers at high coordinates. (@enjarai)
- Fixed issues with color mixing. (@BlueMoonJune)
- Fixed the tax calculation of the conduits ploys. (@BlueMoonJune)
- Fixed bars not hiding with the rest of the UI. (@AshAxolotl)
- Fixed an issue with negative addresses in reflective ploys. (@AshAxolotl)