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TribalPower

Shamanic technomancy: rhythmic spirit power, automated workshops, songs and spirit weapons, nine tribes that talk, eight guardians, and the March: fifty-nine lands with weather, festivals and music of their own.
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Tribal Power 5.3.14 - Wildlife Returns

File nametribalpower-5.3.14.jar
Uploader
AhmiDarrowAhmiDarrow
Uploaded
Oct 1, 2026
Downloads
14
Size
39.0 MB
Mod Loaders
NeoForge
File ID
9023760
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:tribalpower-1684851:9023760"

Learn more about Curse Maven

What's new

Tribal Power 5.3.14 - Wildlife Returns

The March fills again, and the vault tidies.

  • Wildlife returns to the March. Animals used to arrive only when land was first made: once a stretch was hunted, tamed or emptied, nothing ever came back. Now, about once a minute for each player in the March, a few animals of that land may wander into a quiet spot 32 to 96 blocks away and never within 24 blocks of anyone, until about six creatures share the area. They come from that land's own list, so animals other mods add to the March come back too, and cave, lava and water creatures return to their own ground. Land refills to roughly how it began and no further; farms and busy camps count toward the limit, so no wild herds crowd them.
  • New settings under [wildlife] in tribalpower-common.toml: marchRepopulate (on/off), marchRepopulateSeconds (60), marchRepopulateMinDistance (32), marchRepopulateMaxDistance (96), marchRepopulateRadius (32) and marchRepopulateCap (6).
  • The tidy button sorts the Deep Cache. Through the Deep Cache, the Wayfarer Satchel and the camp vault, the button lit up and clicked but sorted nothing. It sorts now, and still never puts the satchel inside its own vault.

Minecraft 1.21.1, NeoForge 21.1.249.

GitHub: https://github.com/AhmiDarrow/Tribal-Power/releases/tag/v5.3.14

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