The Treemendous Mod
This mod adds a total of 25 new trees with wood, custom foliage and a forest biome for each. This mod is for the people who want more variation in Minecraft's forests. The following trees are added in this mod:
- Douglas Fir
- Fir
- Pine
- Larch
- Maple
- Red Maple
- Brown Maple
- Japanese Maple
- Beech
- Cherry
- Alder
- Chestnut
- Plane
- Ash
- Linden
- Robinia
- Willow
- Pomegranate
- Magnolia
- Walnut
- Cedar
- Poplar
- Elm
- Juniper
- Rainbow Eucalyptus
Hi, I found that Terraforged doesn't use these biomes. It does use the biomes from other mods, so I suspect it has something to do with your mod. Do you have any clues?
Thans,
Tim
is this dead?
Spawnrate config please
1.12.2?
when i put this mod for 1.16.4, will it work?
In reply to loloata2:
did it work?
In reply to krysmc:
Yes, you can put it 1.16.4
Hello, I've noticed that the Golden Lumberaxe is missing the `minecraft:piglin_loved` item tag.
Hello! I just wanted to pop in and say I absolutely love this mod and all the work you've done to make it! Thank you so much, my forests are looking so beautiful and diverse now!
Anyone experiencing world gens with NO treees? Anyone know a possible fix for this?
In reply to KamiSamii:
If you see a long list of "Not a JSON object" in the debug logs, it's probably Optifine. (Yes, really, it can mess with worldgen.) If that's the case, setting shaders to "OFF" before opening a world should fix the problem.
In reply to babblingfishes:
Is this only for the first time creating the world? Or is it for anytime a player explores?
In reply to GregD:
I'm also having this issue and I can confirm it's anytime a player explores. I didn't have the problem until I put Optifine in and enabled a shader.
Hello; such an awesome mod!
I wanted to ask if there's a config file from which I can control the biome generation since this mod's forests occur quite often. Wanted to tone them down.
Thanks in advance
Hey Quick question Is there any chance of adding a spawnrate config for trees?
Also a config for making different trees spawn randomnly in different places like natura would be nice aswell
we are making a server with BOP and the biomes from this mod severely overlap the BOP biomes
do the naturally fruit/nut-bearing trees have fruit/nuts in this mod?
How does this affect other terrain generation mods like Biomes o Plenty? Will it alter those trees or only in certain vanilla biomes, or is it entire new biomes for these trees? From what I think I'm reading above, it's all contained within their own biomes? I suppose then I can add Biomes o Plenty to a new world with this and just get a ton of forest biomes?
"I Like Wood" hasn't updated yet. Man, I was really looking forward to those chest variants for this mod.
QUESTION!: Is it normal that the Sea or the Ocean seems kinda rare whenever I use this mod?
In reply to modeeves:
The developer of ILikeWood has been working on an API to create addons for the mod. (here: https://github.com/Yamahari/ILikeWood-1.15/pull/25) I don't know when I'll find the time to integrate that into treemendous though.
Hey there! Once its updated to 1.16.4, can you add support to Quark, Extra Boats, and Buzzier Bees? The mods add more varients of wood stuff like bee nests, boat varients, and vertical slabs. And I dont want any of the materials to be left out! And also, your mod is amazing, keep up the good work! Thanks for reading, have a nice day!