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TravelersCrossroads

Small Mod that adds randomly generated paths to your minecraft world. Paths automatically generate connected to nearby structures. Structure list, biomes list, and path styles are all extensible via datapacks.

File Details

Travelers Crossroads v0.9.1-1.21.1

  • R
  • Mar 9, 2026
  • 102.13 KB
  • 748
  • 1.21.1
  • NeoForge

File Name

travelers_crossroads-0.9.1-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:travelerscrossroads-1279824:7732449"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

As noted by kay-xr on github this update:
Adds small, targeted bounds to path generation so road placement cannot run unbounded in a server tick.

PathStyles now have a maxFindYSteps value to prevent forever loops.

Failed path sections now have a maxSectionPlaceRetries value, after which the path will be marked as finished.

TravelersWatcher now has a maxSectionsPerTick value allowing the user to set how many path sections are attempted to be updated. 

The same value have been added to the config for fine tuning.

maxFindYSteps (default: 96)

maxSectionsPerTick (default: 2)

maxSectionPlaceRetries (default: 12)

A big thank you to kay-xr for submitting these changes!

Happy Travels!
~Milamber