Description
🗑️ Trash and Plagues Full Mod Description
A Minecraft mod focused on garbage, pests, recycling, and an “underworld” ecosystem: bins, carts, creatures, a mini-boss (Rat King), and Plague Wanderer gear.
1. Overall theme
The mod treats trash as both resource and threat. Where waste piles up, flies, cockroaches, and rats appear. You can manage refuse, tame useful pests, craft gear from scrap, and face the Rat King at a plague altar / underground crypt. The balance between cleanup, pests, and toxic power is the core loop.
2. Blocks & facilities
| Block | Role |
|---|---|
| Trash bin | Small waste container with inventory UI. |
| Trash container | Larger storage; converts waste into bags. |
| Trash cart | Mobile storage / vehicle entity; can be driven. |
| Wooden crate | 3×5 storage, chest-style UI. |
| Waste pile | Ground trash; attracts pests; Rat King can “feast” on it. |
| Rotten pumpkin | Organic trash / decoration. |
| White / black trash bags | Stacked-bag decoration. |
| Tire stack | Decoration. |
| Advanced composter | Processes organic matter; tied to worms and compost. |
| Sorting station | Sorts / processes waste. |
| Antipest lantern & lamp post | Reduce or repel pests in a configurable radius. |
| Contaminated puddle | Toxic ground; heals the Rat King; plague ambience. |
| Plague altar / Scrap altar | Ritual / summon point for the Rat King. |
| Rat trap | Catches or controls rats (blueprint craftable). |
| Improvised workbench | Makeshift crafting / repair (duct tape, etc.). |
| Rat King crown (block) | Crown can be placed as decoration. |
Bin, container, cart, and crate UIs use vanilla chest/barrel colors and style.
3. Items & equipment
Waste & food
- Empty / full bags, cart wheel
- Moldy bread, rotten apple, spoiled chicken, rotten potato
- Cheese (tame rats), compost, animal fat, dirty leather
- Scrap, old pipe, duct tape, contaminated sludge / bottle
Weapons
- Rusty pipe: ~18 damage, 0.6 attack speed; 25% chance to stun the target (Born in Chaos effect if present; otherwise strong slowdown). Never applies to the attacker.
- Thief’s dagger: unbreakable; poison; chance of double loot/XP; steals emeralds from villagers and illagers.
- Scrap scepter: built-in looting, extra reach; stacks “cave souls” underground for more damage.
Armor & accessories
- Rat armor (iron / gold / diamond, helmet & body) for tamed rats.
- Plague Wanderer set (helmet, chest, legs, boots): full set → poison/nausea immunity, slight speed, less slowness.
- Rat King crown: +1 armor vs gold helmet; rats passive / mutants neutral; immune to poison, nausea, and slowness; placeable.
- Mutated / royal fang, loot bag, trap blueprint, toxic template, plague rune, plague poison, eye of toxic life (points to crypt/altar, not consumed).
- Music disc “The Walk of the Muskrats” (Dump Throne).
Spawn eggs
Fly, worm, raccoon, rat, mouse, cockroach, fat rat, mutant rat, Rat King.
4. Creatures
Pests & indicators
- Fly: tiny flyer, low health; marks dirty areas; flees players and repellents.
- Cockroach: ground pest; hunted by chickens and tag-defined predators.
- Worm: lives in dirt/compost; chickens hunt them a bit more often than cockroaches; can have limited life and “burrow away.”
- Mouse: small rodent in the same ecosystem.
Rats
- Rat: social AI (alone flees, small group neutral, large group aggressive). Steals food from the ground. Tameable with cheese: follows, fetches items, sometimes brings emeralds; sit / follow / guard orders; chest inventory and armor. Does not attack tamed pets.
- Fat rat: more health and armor; eats spoiled food, charges, drops trash when hit.
- Mutant rat: tankier but slower; spits contaminated sludge at range.
- Rat King (mini-boss): boss bar; charge, summons rats/fat/mutants, falling trash that deals damage, feasts on waste piles to heal, enrages at half health, cowardly escape to the burrow on lower difficulties, and hides in nearby caves to regenerate before attacking again.
Allies / neutrals
- Raccoon: tameable with mushrooms; heals with the same food; −20% fall damage; hunts cockroaches; rarely digs in bins; flees wolves; scares spiders; foxes fear them; does not hurt other tamed pets.
- Crow: part of the ecosystem.
- Trash cart: transport / storage entity.
- Toxic guiding eye: guide entity toward plague structures.
Rough food chain: chickens → worms/cockroaches; cats → wild rats/cockroaches; raccoons → cockroaches; spiders flee raccoons; rats flee felines.
5. Progression & boss
- Manage trash (bins, containers, cart, sorting, compost).
- Control pests (lanterns, traps, cats/chickens, raccoons).
- Tame rats and raccoons; gear up rats.
- Craft from scrap (pipe, dagger, scepter, Plague set).
- Find the Crypt of the Thousand Tails / Plague altar (eye of toxic life).
- Awaken the Rat King and defeat it for crown, royal fang, loot, and plague power.
6. World & structures
- Crypt of the Thousand Tails: underground structure tied to the plague cult.
- Plague / scrap altar: Rat King summon site.
- Worldgen for containers / “dump throne” and waste.
- Pest population capped near trash (configurable).
7. Systems & extras
- Trash collector villager profession.
- Tags: spoiled food, cockroach predators, felines (datapack-extendable).
- Config: rat group sizes, hunt/tame/fetch/emerald chances, pest and lantern radii.
- Soft compat: rusty pipe stun with Born in Chaos if installed.
- Loot modifiers, custom sounds, screens, BB entity models.




