trainingdummy-1.3.jar
Curse Maven Snippet
What's new
New
- Breaking a dummy now saves its name, configured health, armor and curios onto its own spawner item - placing it back down recreates the dummy just as it was (negative effects are not saved).
- The spawner item can be renamed in an anvil to set the name of the dummy it creates.
- New button in the dummy's inventory to remove negative effects on the spot, instead of waiting for them to run out.
- Lure bait now takes priority over the player - mobs will prefer attacking the dummy even if they're already fighting you.
Fixed
- The lure bait recipe was broken and didn't work at all.
- Fixed a crash/disconnect that could happen when breaking a dummy that had Curios items equipped.
- The DPS number no longer shows absurd values on the first hit of a streak.
- Multiple hits landing together (a crit plus a bonus hit, for example) now show as a single number instead of several separate lines.
Changed
- The dummy's hurt sound is now its own, instead of the game's generic one.
- Updated the spawner and bait item icons.
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