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TrailWright

This mod adds gradual, ragged footpaths. Walk a route often and grass wears to dirt, and coarse dirt, turning to mud near water.
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trailwright-1.1.0.jar

File nametrailwright-1.1.0.jar
Uploader
ScottKillenScottKillen
Uploaded
Nov 4, 2026
Downloads
4
Size
185.7 KB
Mod Loaders
ForgeFabric
File ID
9430704
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:trailwright-1779379:9430704")

Fabric

modImplementation "curse.maven:trailwright-1779379:9430704"

Learn more about Curse Maven

What's new

1.1.0 — 2026-10-30

License change

  • Starting with this version, TrailWright is All Rights Reserved. See LICENSE for what is permitted, including modpack inclusion on Modrinth and CurseForge.
  • Versions through 1.0.0 were released under the MIT License and remain available under those terms.

Icon change

  • The mod icon is now an amber trail on a plum background.

Requires Stope

  • TrailWright now requires the Stope library (1.1.0 or newer, below 2.0.0). Install Stope's jar alongside TrailWright; launchers and modpack tools that read Modrinth dependencies install it automatically.
  • No gameplay changes. One edge case: with countMounts off, whether the first step after dismounting a horse counts may differ (at most one footfall per dismount).

Saving

  • The wear file is saved only when wear changed. Before, every autosave rewrote it in each dimension with stored wear, even on an idle server.
  • Changing decayPerDay now applies the new rate from each block's last footfall. Lowering it, or setting 0, gives back wear that had faded since then; raising it can clear wear at the next prune.

Fixes

  • An infinite value in trailwright.json (for example "wearMultiplier": Infinity) now resets to the default with a warning. Before, it made the settings screen fail to open.

This mod has no additional files