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Trading Cards

Collect a card for every mob: rip open booster packs, chase shiny Prismatic pulls, fill your binder and trade with friends.
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tradingcards-neoforge-1.21.11-1.0.1.jar

File nametradingcards-neoforge-1.21.11-1.0.1.jar
Uploader
taylorjoey03taylorjoey03
Uploaded
Nov 4, 2026
Downloads
5
Size
655.6 KB
Mod Loaders
NeoForge
File ID
9434248
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:trading-cards-1770672:9434248"

Learn more about Curse Maven

What's new

Cards of players, blocks and items, and mobs that stand right.

  • Player cards: a card can show a mannequin wearing a player's skin, from "nbt": {"profile": {"name": "..."}} (Minecraft 1.21.11 and later). The skin used to stay the default one.
  • Block and item cards: minecraft:block_display and minecraft:item_display cards show their block or item, stood in the middle of the card at the size of a block.
  • "stats": false turns a card's stats panel off, and the flavour text gets the room (up to six lines). Cards of things that aren't alive have no stats panel unless they give their own.
  • The mob on a card now ticks like any mob the game shows, so modded mobs that set up their pose as they tick stand right (Spider Overhaul's spiders were badly placed).
  • Long flavour text is drawn smaller to fit its panel instead of being cut off, and long stat labels and set names shrink to fit too.
  • The Hardline chevrons at the foot of every card sit on a dark plate, so they're easy to see. To make room, the panels below the picture moved up 2 pixels: a resource pack's own frame textures drawn to the old plan may need the same nudge.

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